Some of the features: Bridge capability Dynamic subdivision (you can change edge crease on the fly) Bevel Updated transpose line Add/subtract edge loops Array mesh Nano mesh KeyShot renderer bridge
Sands: I've done traditional polygon modeling for many years. So, I always gave digital sculpting the side eye. But, Zbrush won me over when it comes to character related objects.
Sands: Agreed. Even the upcoming tools pale in comparison to traditional ones from what I have seen so far in the video. But, it at least gives people that want to use Zbrush instead of a