If there was more space I would already have kept more but I've been TRYING to be fairly picking knowing space is limited
Mine was full by Stormblood. But they have said they're planning on adding additional space and even more glamour plates soon
They made gear look too good, honestly if the system was like GW2's with skin unlocks I'd probably be wearing a different outfit every time I played, theres so many I like
yeah a GW2-like wardrobe system would be the dream, unfortunately janky old code is a big roadblock. Maybe someday...
yeah, theres a lot of stuff around gear and inventories in general where you can like...FEEL that they are working around old code
Every time I go to repair all my items I'm like, I wonder what the data behind this looks like that this is like this.
It was extremely evident when they were like "we are deleting belts and redistributing their armory slots to weapons and rings
...oof, I cant IMAGINE what convoluted data structure nonsense resulted in that.
ye, most likely that there's an unchangeable number the armory chest must have that can't be changed, at least not without great effort/risk/time so they chose to just completely eliminate one type of gear to provide more weapon and ring slots, which were sorely needed
the way the glamour dresser and armoire function is also likely a result of the current Weird Code
you know I've left my share of //TODO: do this the right way
but it sounds like some stuff needs a good hard rewrite
of course, devs always say that but no one ever wants to pay for it
its always a lot of expense just to get back to the current state
I'm pretty sure the reason for the armory chest thing is that each player's data in the database has, like, a fixed size data structure (like an array) for the armory chest, with each slot int he data structure representing an item
and then a function that interprets each of those slots as the categories, depending on the position within the array
So when they dropped belts they could redo the interpretation algorithm to interpret those indexes as rings and weapons, as long as they removed the belts first
That's the real difficulty in changing anything with the inventory system I think, needing to roll the change out to all characters without making any errors in the process. Even a small change is a pretty significant expenditure of time and resources nd requires downtime
well like you said its a matter of resources, there are ways to minimize the impact of something like that, especially if you don't mind some data duplication you can come back and clean up later, but no matter the frustrations with the current system you just aren't likely to see much of an ROI on the time and effort involved compared to
them just improving what they can as they can
because I mean, every little thing that helps IS honestly appreciated, and doesnt have those massive costs
retainer inventories make me think the inventory is stored in the character itself too, which is probably convenient for some things and massively overcomplicating for others.
That’s why they keep adding little extra inventories like retainers, glamor dresser, armoire, etc
speaking of the chocobo saddlebag, I would love it if they added other types of Companions. That system is like right there and its SO much fun.
let me raise the Flan of my dreams, game.
(I dont think that will ever happen, just when I first got it when it said Companion instead of just Chocobo I assumed there would be others)
Well the Companion distinction comes in because it used to be that your chocobro was just straight up treated as a party member, which caused all sorts of problems, haha
it has been 4 days, im already contemplating getting a retainer specifically for outfits.
They're doubling the size of the glamour dresser soon! Stay strong!
being an omnicrafter AND keeping literally everything I think is cute has been making inventory management the real Extreme content.