It'll come in different waist thicknesses and multiple textures - latex and leather. Also, expect an optional Tightlacing Training game built in as well as the usual Constraint control scripts!
So I got a question for y'all. Current plan for the game is to have 10 levels, each level up either opens up a tighter corset option or reduces the chance of you running out of breath, and having to take a
moment and catch your breath. You level up by wearing the corset locked as tight as you can currently wear it for increasing lengths of time, pretty much as you would in reality.
Should it keep leveling up purely for bragging rights past 10, with each level taking a little longer wearing the corset to reach? Or should it just cap at 10?
Verinne, nimil, Faerycat, fretwerk: Thanks! I have to admit I've never really played with any of the existing 'training games' toys so I wasn't sure what sounded like fun.
i check regularly for new mesh versions of stuff like this, and those boots, and restraints, and etc. I cannot get enough of them, even when I rarely get a chance to play with them lol
i want an updated version of those boots or at least the scripts to chuck in my ballet boots... i had so much fun watching my friend hobble around in her's lol
If I had any idea where to start on scripts for something like that, I'd be inclined to make those - I have some very old ballet boots on Beth, though no training on them.
Verinne Unfortunately not right now. We may later, but the Maitreya rig alone took good as a week to make work properly because of all the parts, thinking about rigging gives Miri panic attacks right now X_X