https://imgs.plurk.com/QwC/qqN/boxPrkamMJ7ssNAs8toyxb6ofmK_lg.png it's interesting/confusing how much the numbers change when it's rezzed out vs worn. now i'm unsure of which numbers to go by. some of the bodies i couldn't rez out to figure out, so I feel like this has thrown a wrench in my comparisons.
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what do yall suggest? i'd think it'd be the numbers when worn since that'd be when it'd affect others but- what if the other components also affect it like all the tattoo and skin layers?
i'd say worn numbers, since most are worn anyway
Gyazo the complexity DOES change when one removes tattoo layers for BOM too
worn numbers
gonna just make a subnote then in the video:
https://imgs.plurk.com/QwC/SfC/Tn5ydyX8TB7quEzXkN7YEneuqva_lg.png
lol i feel like i'm writing a midterm
Sasscassmiddles: worn complexity already does the "arctan" thing of textures mattering, i believe. they will be fucking with our rezzed cost at some point to also include textures
as long as you wear the SAME skin/tattoos/etc the numbers will all use the same metric beyond the body's control, so a note about textures counting and using the same ones for all should be sufficient
alright thank you 😭💓💓
I always pile on so much more work than needed
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