Unsurprisingly, we have done a lot in this setting. One thing that is actually a cross-over manages to dump a lot of setting exposition in part of getting an out-of-setting character on his feet:
Turnabout Devotion
Specifically, as one might infer from the title, it crosses over with the Ace Attorney series
Notably, TD started out as a sort of joke approach to working out my frustrations about the kinds of things I couldn't get out of DWRP... only we found out this was actually working in its own right.
working through my, even.
I've also written a story that is a bit prequel-ish in that it covers the backstory of a couple NPCs from TD, though it lacks any cross-over elements:
Choices and Debts
(There's actually a partially-written Chapter 2, but I've been stuck on continuing it for years now...)
Notably, Choices and Debts is the sort of slice-of-life-ish thing that can be kind of hard to come by in genre fiction.
Notably, the Deuteragonist of TD, Althea, is actually my PC from an older Eberron campaign (Mighty Scions), and actually appears as an extended cameo in WoX as well (as one of the adventurers who's agreed to help us in our current battle to save Ringbriar).
And Althea is very much a Font of Exposition.
Though MS didn't work out as well as I'd hoped, because apparently I can't gather a compatible group or get people on the same page to save my life. >_<
(Though at least in WoX, her nerdiness is complemented by Joherra and Juliona.
)
Which isn't to say nothing good came out of it. The sixth and seventh arcs especially were great.
Notably, while TD is just Pteryx and I, and doesn't play out like a typical campaign, everything is pretty well rooted in 3.x mechanics, including some house-ruled innovations. (Spellbeads, which come up rather late in TD, are basically our attempt to do something that makes more sense than Artificer Scrolls.)
(By contrast, Jess uses magic puzzle boxes for that substitution.)
Also worth noting, TD is in our typical RP log format (somewhat reminiscent of a play script), but Choices and Debts is straight up prose.
But yeah, Mighty Scions was supposed to be a superhero campaign set in Eberron, where certain dragonmarked heirs wound up with extra powers unrelated to the normal abilities of the mark. (This element is not part of non-MS versions of Althea.)
It went on for a few months, but it was such a struggle against incompatible desires and expectations that I ultimately threw up my hands.
And yeah, the slice-of-life-ishness of Choices and Debts does make it stand out a bit in a setting that's usually used for action-focused stories. The main characters of it would definitely all qualify as NPCs in an actual campaign.
(Tikra might have the potential to eventually get more PC-like; in fact, one litle side easter egg in WoX is a postscript in a letter revealing that Tikra had just succeeded in one of the very early prerequisites to developing the potential for becoming an arcane caster.)
(But that would likely only happen for a campaign set much further in the future than is standard for Eberron campaigns)
(Notably, both Tikra and Illyvalen have a single class level in a homebrew class of ours called Learner. It's basically a non-magical skillmonkey class that's less combat-focused than Rogue. It still needs some fleshing out at upper levels, but at low levels it's excellent for making something that's a little more exceptional than Expert.)
SilverGrimalkin: No need to apologize; I figured that was why you'd stopped responding to the plurks, and this one specifically I'd call more "bonus material" really.
Yeah, one of the advantages of this medium is we can post a fair bit and people can just read up later
yeah. I also kinda don't want to interrupt
Plus, you know, this was a plurk split off to avoid a hijack of a plurk that was split off to avoid a hijack of a plurk.
There was a lot of tangenting going on.
Incidentally, one detail that doesn't come up until the not-officially-published Chapter 2 of Choices and Debts: As a result of malnourishment when she was young, Tikra is lacking the hard scales that normally give kobolds their +1 natural armor bonus to AC. ...I need to actually do a write-up of the relevant Flaw sometime.
Originally I just marked this down as the Vulnerable flaw, but it's since been fleshed out a bit more and is actually described as a condition known as selturmolik or soft-scales. Which unsurprisingly carries a certain stigma among kobolds.
Mechanically, the main difference between Vulnerable and selturmolik is that Vulnerable is a straight up AC penalty and would apply to touch AC, while selturmolik purely applies to natural armor.
Since that would make selturmolik straight up better than Vulnerable for any creature that could take it, I'm contemplating making it preclude gaining natural armor from class features... Or, alternately, making it decrease natural armor by 2 (minimum +0) so it just eats your first bonus. But both of those strike me as probably too harsh, so... not sure.
In the case of revising Tikra's sheet, though, I'm considering dropping it as a per se flaw and instead giving her the variant racial trait Prehensile Tail from PF1 (which takes away the +1 natural armor bonus as its own balance cost).
Also worth noting, Eberron as we do things off on our own and Eberron as Jess tends to run it may have a lot in common, but aren't identical. We each put our own spins on it. (Worth mentioning since that may traditionally be normal in TTRPG spaces, but may be alien to DWRPers or a surprise to younger generations.)
Mm. I've had Althea allude to familiarity with Archivists in WoX, but she can't outright reference the Archival Foundation there because that's not part of Jess' interpretation of Eberron.
(Whereas it not only exists in TD, it's outright central to it.)
...I should have stuck some kind of delimiter in between those links, whoops.
Likewise, while Jess and I both replace the illogical way aritificar scrolls work according to errata with something else that solves the same problem, the specifics are different.