Video game provides an imaginary ground for the power fantasy which is inseparable from feminism: a video game gives the player a image of being the one, the alpha, the unbeatable. Such an image or a sense of achievement is what a player usually lacks in their real life.
To accuse video games of approaching the male fantasy is just, yet such accusation, while attempting to deconstruct toxic masculinity, also denies players escapism from their probably miserable life.
(The power fantasy of video games is also why toxic communication in pvp multiplayer games is a lost cause.)
*inseparable from which feminism criticizes
猶點德意的LA
乾電池久放會流電池液損害機體是常識
現在不知道為什麼大部分人都是整台壞掉才換的感覺...
Harumin on X因為這個取出機制在競速比賽裡是違規的(槍口指向在包包裡就已經朝向射手正側面),不能拿來參加ipsc或idpa(不過很帥是真的)
如果羈絆是「非這群人/這人不可」,八點檔則是「用這群人/這人將就」(想到Mygo監督的訪談)
Si vis pacem, para bellum.
反戰?標語跟口號不能抵擋槍彈。
Pen may be mighter than sword, but stationery is not meant to be brought to a gunfight.
Why Penrose Tiles Never RepeatPenrose Tiling: 五組平行線用相同的角度交錯構成的圖形。如果只看其圖案中一定數量的一直線色塊,會發現色塊的排列絕不會重複(因為Pentagrid penrose的36度角跟72度角的兩種色塊的數量比成黃金比例,其他數量的平行線產生的色塊數量比也會呈現一準週期數)。Signalis的劇情就好像是沿著Penrose中的一直線前進一樣,相似的部分用不同的方式不斷重複排列組合,以至於整個故事(甚至不能說是故事)只能說是一段劇情─只是非重複排列色塊群體的一小部分而已,然而前進的越多,劇情的整體調性只會不斷浮動,不會有一固定的概念可以捕捉(就像色塊數量比是黃金比例,色塊越多比例只會越接近黃金比例)。
不斷浮動,無法掌握而讓人感到不安與恐懼,永遠無法完全理解,又像黃衣之王哈斯塔一樣。Signalis簡直能說是近代把藝術/文學/數學完美轉譯到遊戲上的神作。
開頭畫面似圓型的六角Hexagon Penrose圖案,每張地圖都要收集6把鑰匙才能通過,用物品欄提示文件直接跟你說Remember the rule of six。甚至遊戲封面的Elster拿著六發子彈的犀牛轉輪手槍(我覺得製作組Rose-Engine當初選這把犀牛也是因為其彈巢較其他轉輪手槍更接近六角柱形,也就是更接近Penrose的圖案)而非初始的捷克半自動手槍CZ75。
"Peace was never an option" doesn't mean that we choose violence ourselves, but that peace requires more than sheer willpower to achieve: peace requires stable economy, cultural consensus, and trust from both or all sides.
Harley Quinn S4超讚...根本二十世紀後半女性主義史教科書...還很好笑
回應A簡短錯誤的戴帽子指控只會讓你正確卻冗長的回答看起來像是占下風,更糟糕的是他這頂簡單有效的帽子得到更多聲量,散佈給更多想幫別人戴帽子的詭辯者。電視電影娛樂喜歡呈現正論必勝的場面,但事實是解釋的一方永遠會輸(因為看起來不費吹灰之力就讓解釋方講一大堆的指控方一定贏)。
"The right has learned that if you never look like you're losing, you can convince a lot of people that you're not." That reminded me of Contrapoints' video "The Aesthetic" - winning a debate in the eyes of the public is not about being factually or logically correct. It's all about pageantry. We're in the circus, not the forum
Playing dumb is a really important tactic that I don't see leftists using - think smart people are just uncomfortable looking dumb. But you can avoid some arguments entirely and still reveal their lies this way. If he says "She stole all that money from people!" You can say,
"Oh wow, really? didn't know about this. What do you mean? Who did she steal from? When did this happen?" Now it's not an argument, just a person who made a claim and someone who wants to know more, someone he might want to try and convince. Putting you down and trying to look like the "winner" doesn't work for him in this situation.
If he stays quippy and vague, keep asking questions, prodding at all those lies of omission. "Wait, you're saying she stole from the people who donated to her?" He might keep withholding, looking like he's hiding something and now he's playing defense. Or he'll have to give more details and reveal the fact that he's full of shit.
Or he'll send you a link to some bullshit article - "Wait, think you sent me the wrong article. This is talking about that project she did. Could you send the one about her stealing?" Or he'll