I'm looking forward to the new job and wondering how it will change the balance of endgame.
I'm going to miss crawlers in Sarutabaruta, but we had it coming. Plus I suspect they'll still be available in the Sarutabaruta Front region (West Sarutabaruta [S])
I'm not as excited personally about Behemoths' Dominion, since I've already got a Defending Ring, but it should be helpful for those who still need it. I just hope no one invested in a lot of Savory Shanks last login campaign.
The expansion of Nyzul seems kind of awkward, but presumably starting from floor 9995 will make it easier to grind tokens for Mythic.
New mount seems pretty standard, but what else were you going to spend those 300 login points on, really?
The option “Turn Everything Off” has been added to Graphics settings.
Speaking as someone who has had all sorts of lag-related issues in FFXI surrounding graphical effects, this is likely to be very useful to those who are still playing the game on old hardware, though it's coming pretty late in the game at this point.
Certain Home Point crystals have been shattered into a thousand pieces...
* The affected Home Points should still function normally–or so we hope!
Makes me wonder if there's a new Limbus-inspired endgame coming and they accidentally changed the graphics and labels early.
...Promyvion-inspired, rather
I mean, who's not up for seeing Empty versions of the main nations? ...what do you mean there's too much endgame stuff tied to the main nations already?
Zeid’s ability to move appears to be severely hindered in certain key cutscenes.
Pretty sure I've seen this issue before this update.
Glad the devs finally noticed, though.