If you are having it on the body regardless of what hud you are using, then the fix will be to unpack an entirely new body and use it. Those memory stack-heap problems tend to get saved on server side from what I understand and usually a fresh copy of the mesh solves it. I've run into it while testing appliers and a fresh copy of the body resolved it.
the script is running out of memory. unpacking a new one "fixes" it because it starts from scratch- so it'll have to do the same(ish) number of things to crash it again.
Allegory: exactly b/c when i tried it and use it new body it always giving me the same error again and again so i give up for now :/ it sucks i love the body but i can't use it.