Thank you guys T_T <3 I'm glad you're interested in the school stuff as well, I'll defo keep posting the interesting ones~ But for this assignment the main focus was on being detail oriented and approaching modeling the same way a real life builder/carpenter would approach an item
and I'm really starting to see value in that because when it comes to texturing/rearranging the scene it becomes so much more efficient and you end up getting realistic results as well -- so that has been uber helpful for anyone that's interested <3
chroniclesofaya: thank you! unfortunately I don't think this would be a good idea for SL just because of how dense it is as a mesh :< but I'm really glad you likeee T_T