almost clueless
6 years ago
Pessimism
latest #30
almost clueless
6 years ago
I just did some quick math about adds and drops.
almost clueless
6 years ago
Since the announcement of the world going invisible there have been 78 drops.
almost clueless
6 years ago
There are 104 players left in the game.
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almost clueless
6 years ago
Granted, 34 of those drops might have had their fates sealed before the plot announcement, but the 104 remaining include those who successfully apped in April as well as those who dropped around the same time.
almost clueless
6 years ago
No more apps until the end of September.
almost clueless
6 years ago
Three more months worth of potential drops with no adds.
almost clueless
6 years ago
Well, two with no adds. One before the adds can show up.
almost clueless
6 years ago
This doesn't count all the people who have gone on hiatus.
almost clueless
6 years ago
If the drops continue at the present rate, and that's a big "IF," then the game will have only 1/10 th the characters in it that it did before the big plot arc with the disappearing world was announced.
almost clueless
6 years ago
I have made no secret of the fact that I am no fan of this plot arc, since it was first announced.
Necromantic
6 years ago
104 is still a huge game. And I highly doubt that with the energy and interest this plot has garnered that drops are going to continue like this.
almost clueless
6 years ago
The big "if." Yes.
almost clueless
6 years ago
Still, losing 40% of the characters in a time that did have a round of fresh apps is pretty rough.
almost clueless
6 years ago
I might be contributing to any issues that might exist. I just counted 24 game tags in my inbox, collecting dust.
almost clueless
6 years ago
At the very least I need to reevaluate my approach, which seems to be overextending myself.
skarme
6 years ago
I've been burnt out as well
skarme
6 years ago
though yeah game populations fluctuate naturally, it's not necessarily a problem in itself
almost clueless
6 years ago
There are a lot of possible contributing factors and yes, random fluctuation is huge.
almost clueless
6 years ago
Mostly I'm thinking about the relatively unusual choice of closing apps for much longer than usual and that this will necessarily mean no pool of replacements for the naturally occurring drop rate.
almost clueless
6 years ago
The only way to balance this is if we've managed to whittle it down to characters who are far less likely to drop anytime soon, for whatever reasons.
almost clueless
6 years ago
I haven't bothered counting actual player number trends, which might be much more valid in terms of interpreting the data.
Moved
6 years ago
It's likely because these plots aren't necessarily newbie friendly, especially with the AU2 stuff.
almost clueless
6 years ago
There is definitely very sound thinking behind the strategy.
almost clueless
6 years ago
It happens to have some side effects.
Moved
6 years ago
So closing apps was probably the best choice. That being said, the actual plot itself I'm not a fan of and I know there have been drops due to one or more of the mods modding a murdergame as well and not telling anyone until it opened the same month apps closed for the extended period.
almost clueless
6 years ago
Another contributing factor I was totally unaware of.
almost clueless
6 years ago
One that might have greater effects earlier in the long plot?
almost clueless
6 years ago
As those who would drop for those reasons would have done so by now?
Necromantic
6 years ago
I doubt it will or did have impact on the core player base. one mod is working with 4 other mods at the murdergame.
Necromantic
6 years ago
there are 2 others at Recolle. If people dropped over that there were probably other factors.
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