belleaf me
6 years ago
[rp] you know what i (and possibly no one else) think would be fun . . . an explore/escape room game disguised as a murdergame
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belleaf me
6 years ago
or like, something with an ic murdergame premise but where the understood ooc goal is actually to break out of the game
belleaf me
6 years ago
maybe like, the setting itself is sentient and you have to explore it and convince it to let you escape / STOP RUNNING MURDERGAMES FOR THIS JACKASS
belleaf me
6 years ago
i think it'd be better if there were characters interested in playing the murdergame straight also? like: "object: get out of here before vriska kills everyone"
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belleaf me
6 years ago
. . . i'd legit run this but i have no idea how to run any kind of game much less a murdergame
belleaf me
6 years ago
other things i think would be fun: survivor style murdergame where you have to choose who to live and who to die based off of their histories. i think there'd be weekly "team-building exercises" to make that harder too
belleaf me
6 years ago
mmmm i think i’m doing the clickers in lecture today which means i actually have to pay attention
FETCH ⚔
6 years ago
you have every possible skill needed to run games ink
FETCH ⚔
6 years ago
you love subheaders and that's like 4/5 of what's needed right there
FETCH ⚔
6 years ago
seriously though i ran/helped plan a ton of short term games and longer term plots in aather and you're wayyy more organized than me, don't be intimidated if you wanna throw a psl thing up
belleaf me
6 years ago
someone in the first mapping party suggested subheaders and the rest was history
belleaf me
6 years ago
mobiusloops: yeah!!! i think the ones i've seen have had people gaming the rules to try and get the best end but this would be more a "whoops, your murdergame turned into an explore"
belleaf me
6 years ago
estrapade: I THINK I SHOULD PROBABLY PLAY IN A MURDERGAME BEFORE RUNNING ONE . . . even a weird bastard one . . . but thank you that is nice to hear ;;
SETH ⚘
6 years ago
maybe people could still optionally be murdered but then they turned into shitty ghost guides with a limited ability to walk through walls
SETH ⚘
6 years ago
turn into*
belleaf me
6 years ago
daskfhdsfsd
SETH ⚘
6 years ago
murder slowly trickles to a stop as murderers realize all it does is make victims unpunchable and annoying
belleaf me
6 years ago
i'd also like to see a nerf gun murdergame but i'm less interested in running that
belleaf me
6 years ago
i think if i did run the murder/explore game i'd have a way for people to break characters out of the graveyard. but that happens a lot in standard murdergames anyway
belleaf me
6 years ago
i would want it to be harder than just "getting out" though
Apple ⚘
6 years ago
this sounds fantastic
belleaf me
6 years ago
i'm scribbling notes on a folder now lmao
belleaf me
6 years ago
we'll see. i still want to play in a murdergame first? unless we take the murdergame part out entirely but
WITCH.
6 years ago
i wish more ppl did something like that, i had a lot of fun putting together the gy's break out in the mg i did because we decided that people would dm their own threads based on the dream lotus eater and people seemed to dig it a lot
WITCH.
6 years ago
as it is a lot of it is just hands off and caused by the survivor pool
belleaf me
6 years ago
CONCEPT: you are trapped in a creepy old house that demands that you murder each other each night until there is only one of you left. You must explore the house, find its secrets, and (hopefully) convince it to let you go, or resign yourself to this living nightmare.
FETCH ⚔
6 years ago
solid. classic
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