Substance Painter gurus: can you tell/screen shot me what export settings I need to use to generate normal, diffuse, specular maps properly? I made a metal thing, but it doesn't have the metal shine it should and I know I've jacked things up. Please and thank you!
Like these are the three exports I use and make materials in PS myself if I use materials and this is what the metal part of one of my recent items looks like on the base color texture
chandnikhondji: cool! do you then do some sort of post processing with the AO? I was hoping to be able to just export the three necessary maps directly and plug them in in-world.
I have not found an option yet that will just merge everything together. I thought that the Base colour does that in the start, but if the AO is added, it is barely visible
I haven't made anything with a super visible AO. I just stated using the program as a trial this week, but was hoping to be able export the specular where it sees the metal as shiny and the rust as far less so.
have you used the baked lighting filter? I don't know if you have seen any tutorials for substance painter. Because the default view is sadly not what you'll see in textures upon exporting