Xen
7 years ago
I've been thinking lately about my failed attempt to run a Fate/-universe RP back in like 2008
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Xen
7 years ago
most of the reason for its failure was my failure as a mod to impose structure on it
Xen
7 years ago
but I think another big piece of the problem was that people just didn't want their characters to die
Xen
7 years ago
the idea behind it was that it would have rounds, each with a separate cast of characters, most of whom would die in the process
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Xen
7 years ago
like, you know, a modern murdergame
chibimoon
7 years ago
i feel you
Xen
7 years ago
but back then I think there really wasn't a concept of murdergames as a standalone thing
chibimoon
7 years ago
i think around 2009 i tried to run that crack jamjar game set in an animu con
chibimoon
7 years ago
but i should never run a game lmfao
Xen
7 years ago
sammywhatammy: I remember that
Xen
7 years ago
it was a fun idea
Xen
7 years ago
but anyway, about the Fate/ game, I've been thinking about it because sometime in the years between when I left RP and now that I've sort of kind of come back, murdergames that go in rounds and most of the characters die have become A Thing
Xen
7 years ago
and I feel like part of the reason the Fate/ thing wasn't successful was that neither the players nor I as a mod had any model for what I was trying to do
Xen
7 years ago
I mean, my inspiration probably came from the CFUD spinoff Cry Wolf games, which I was a frequent participant in, but those were a noncanonical spinoff, regardless of what happened to your character they'd still be alive and well in the main game
Xen
7 years ago
so I feel like I was maybe ten years too early with that game and it might thrive in the current DWRP environment
Xen
7 years ago
which is not to say that I'm going to try to revive it, because I probably don't have the executive functioning required of a mod, and also everything in my life would have to stop being on fire for five minutes
Xen
7 years ago
at the moment it's hard enough to keep up with shit as a player
inaban。
7 years ago
As someone who was in a Fate/ RP, it's really hard because it requires a lot of pairwork because of the master/servant concept, timezones, and communication
chibimoon
7 years ago
but it's really cool that you had had the idea so early on!
bluecake
7 years ago
I remember it being fun and having fun. The problem was... yeah... there was no timetable for when to decide who died, or why.
Xen
7 years ago
bluecake: well I guess it was a good, like, two weeks
Xen
7 years ago
endlesseight: there is also that
Xen
7 years ago
sammywhatammy: well, I mean, I'm not trying to brag or anything
Xen
7 years ago
it's just that I see murdergame advertisements all over the place on my plurk timeline now and I think it's a funny culture shift
Xen
7 years ago
because I remember people being kind of resistant to the permanent character death concept
Xen
7 years ago
and to having it be randomly determined
Xen
7 years ago
and now that's just business as usual
bluecake
7 years ago
in retrospect I should've volunteered Tohru to be killed first.
Xen
7 years ago
bluecake: hahaha
Xen
7 years ago
but yeah, you're right that the lack of timetable was an issue, which was partly me not knowing what I was doing, but also IIRC people didn't want it to be done by dice rolls so I was like "well I guess I'll just let people decide for themselves" and it didn't work
Xen
7 years ago
trying to please everybody all the time was another failure of my modding
chibimoon
7 years ago
no i didn't think you were; sorry if it sounded like i implied that
bluecake
7 years ago
I think... yeah, also we let people app in whenever they wanted, iirc. There was no set 'round'. Or was there? Maybe I'm misremembering.
chibimoon
7 years ago
i just meant that it's really cool that you had an idea that that's how a fate/ game would have to work even if you weren't sure how to implement it until murdergames became popular
Xen
7 years ago
bluecake: I remember apps being closed after we got a certain set number of masters and servans
Xen
7 years ago
servants
Xen
7 years ago
I definitely remember my intention always being to do it in rounds rather than as a continuous thing
Xen
7 years ago
but I may be wrong
Xen
7 years ago
sammywhatammy: oh, no, it's okay, I just get nervous about how I come across
Xen
7 years ago
but thanks, anyway
bluecake
7 years ago
ooh, right.
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