[Mini-Tut] Multiple Textures/UV's in Blender Cycles. So doing multiple textures on one item can be a pain in Blender Cycles, so here is some quick images to briefly go over it.
Using an Input>Attribute node we can type in our UV Map name exactly as it is in our UV map list. That is then connected by the Vector to the Image Texture we want it to be. So Rings to a Tree rings texture,
bark to our tree bark texture in this case. Each texture is set to clip, and each color is connected to the colour input of a seperate Diffuse Shader, then those two Diffuse connect to a Mix Shader, then output
Make sure for baking that you add in your seperate Image Texture node and assign it to the image you want to bake to. Make sure your baking UV (UVMap in my case) has the little camera next to it and you should