MissMaiJa on
2016-05-06T09:32:57.000Z
HALP! Baking problem!
latest #112
MissMaiJa sanoo
2016-05-06T09:33:34.000Z
it seems that the problems never ends...so i put here the settings and so...after i presee bake...it turns white! what!?WAT!? i can't figure out what is wrong
horrorz♥
2016-05-06T09:36:40.000Z
the only thing I do in Blender is rig but I replurked it for ya <3
MissMaiJa sanoo
2016-05-06T09:38:03.000Z
thanks sweetie! <3
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Paco Pooley
2016-05-06T09:39:01.000Z
I usualy bake in cycles - but i see that you have the "selected to active" butten enabled. Are you baking from a source model to another model? Because if you do not, the button makes no sense...
Paco Pooley
2016-05-06T09:39:22.000Z
usually you activate it if you bake a normal map or an AO map from a high poly to a low poly model
Pixie
2016-05-06T09:49:56.000Z
She has the skin texture made and is trying to bake it to the head but it turns white. She has two objects going on a head and eyes that each have their own uvs with their own textures shes made from those uvs
Pixie
2016-05-06T09:50:17.000Z
so shes trying to bake those textures she made to the model
Pixie
2016-05-06T09:50:34.000Z
(if I am explaining it right)
Pixie
2016-05-06T09:51:04.000Z
she like painted on the uv in ps and is trying to bring it back in
Allegory sanoo
2016-05-06T09:51:05.000Z
PixieRuby: yeah, but not baking from one model TO another model. selected to active does the white thing when only one thing is selected with it enabled.
Allegory sanoo
2016-05-06T09:51:20.000Z
(so untick that box and it may work!)
Allegory sanoo
2016-05-06T09:53:22.000Z
or...wait. she's trying to bake the texture onto another object? maybe she does need selected to active. the texture needs to be functional on one object, selected first, then shift select the object baking
Allegory sanoo
2016-05-06T09:53:28.000Z
the texture on to ?
Allegory sanoo
2016-05-06T09:57:06.000Z
(but she might be baking it from a texture in a material instead? in which case, no selected to active)
Pixie
2016-05-06T09:57:20.000Z
shes trying to bake it onto the head..
Allegory sanoo
2016-05-06T09:58:01.000Z
PixieRuby: yes, but from where?
Cyclic
2016-05-06T09:58:07.000Z
It looks like there could be a circular texture error, are you baking with cycles or internal?
Pixie
2016-05-06T09:59:21.000Z
Allegory I am so not sure..
Cyclic
2016-05-06T09:59:28.000Z
You might do better with using two UV maps and texture projection to get the texture you have, baked onto the mesh of your creation.
MissMaiJa sanoo
2016-05-06T10:00:39.000Z
i'm uysing blender render not cycles
Cyclic
2016-05-06T10:01:25.000Z
How is your texture set up to bake? Is it just assigned as a texture on a material?
Paco Pooley
2016-05-06T10:01:35.000Z
MissMaiJa: yeah - but you have enabled "selected to active" in your bake Panel. uncheck it and see if it works then
MissMaiJa sanoo
2016-05-06T10:02:14.000Z
doesn't work
Cyclic
2016-05-06T10:03:33.000Z
MissMaiJa: This method may help: So you see how I have my strawberries all nice, and a load of fun things on? That's all baked with a texture I made outside of Blender. https://i.imgur.com/WkJfNcZ.png
MissMaiJa sanoo
2016-05-06T10:03:46.000Z
it's uh............i uploaded it i the uv/imge editor. i also set it as a texture. at one point i had it on the material too but that didn't help. nether did setting it as a texture..or just having it in uv..
MissMaiJa
2016-05-06T10:04:31.000Z
yes i made the texture outside blender too. did you bake it in some other program too?
Cyclic
2016-05-06T10:04:47.000Z
You can see that there are Two UV maps, one has a camera highlighted next to it. What I do is I bake my textures from an alternate UV map onto my main UV
Cyclic
2016-05-06T10:06:00.000Z
https://i.imgur.com/K2QVZUT.png my UV map for what I want my texture to look like on, and https://i.imgur.com/OkEEsE7.png my baked texture UV map
MissMaiJa sanoo
2016-05-06T10:06:30.000Z
riiiiight........
Cyclic
2016-05-06T10:06:31.000Z
What you need to do is after you've UV'd your model, make another UV map, and then open up your texture for the face in the image window in Blender, and ensure it's all lined up etc
Cyclic
2016-05-06T10:07:10.000Z
Make sure the camera is highlighted next the the UV you're baking from and then select the UV map you're baking to
MissMaiJa sanoo
2016-05-06T10:07:35.000Z
MissMaiJa sanoo
2016-05-06T10:08:30.000Z
there's a camera next to the uv?
Cyclic
2016-05-06T10:08:58.000Z
Yes, if you look at my screenshots, you'll see the UV maps in the UV list, with little camera icons.
MissMaiJa sanoo
2016-05-06T10:09:14.000Z
MissMaiJa sanoo
2016-05-06T10:10:09.000Z
i dunno how to make the camrea to go there.
Cyclic
2016-05-06T10:10:11.000Z
https://i.imgur.com/NBhW8rD.png
MissMaiJa sanoo
2016-05-06T10:10:17.000Z
the camera doesn't wanna be my friend.
MissMaiJa sanoo
2016-05-06T10:10:39.000Z
oh that's how you befriend a camera
MissMaiJa
2016-05-06T10:12:08.000Z
the camera is active so they're already my friend right?
MissMaiJa
2016-05-06T10:12:18.000Z
i believe i'm losing my marbles.
Cyclic
2016-05-06T10:13:37.000Z
I can't explain better than I have I'm afraid, I did write out exactly what to do above.
MissMaiJa sanoo
2016-05-06T10:15:53.000Z
it's like you have right?
Cyclic
2016-05-06T10:16:33.000Z
Yep! Now make sure that the UV map with your own texture is the one with the highlighted camera icon, you can make it active by clicking on the camera icon.
Cyclic
2016-05-06T10:17:23.000Z
Then you can try a bake and see if that works. If it doesn', or theres an error, see if clicking on the inactive UV map so you can see progess helps
MissMaiJa sanoo
2016-05-06T10:18:08.000Z
it did a black face. i believe that's racist.
Goober
2016-05-06T10:18:23.000Z
step 1. create final UV.
Cyclic
2016-05-06T10:18:47.000Z
MissMaiJa: Make sure you have lights in your scene
Cyclic
2016-05-06T10:18:56.000Z
And that your faces are pointing outwards
MissMaiJa sanoo
2016-05-06T10:19:52.000Z
no matter which one i selected this happens. at least it's soething new.
Cyclic
2016-05-06T10:20:12.000Z
what does your UV map look like on your active UV
Allegory sanoo
2016-05-06T10:22:03.000Z
bake textures, not full render. under the bake button, that Full Render is a dropdown, select Textures instead.
Allegory sanoo
2016-05-06T10:22:17.000Z
(because lights aren't something you need to figure out yet)
MissMaiJa sanoo
2016-05-06T10:22:28.000Z
well that turns it white again
Allegory sanoo
2016-05-06T10:22:48.000Z
make sure the texture you are baking FROM and the texture you are baking TO are two different images.
MissMaiJa sanoo
2016-05-06T10:23:26.000Z
see that part makes no sense to me. like i'm doing my very best. but i dunno what that means
Allegory sanoo
2016-05-06T10:23:31.000Z
(and yeah, i figured it would turn it white, that grey/black there with a light was saying that it wasn't reading the texture info, however it's not doing it)
Allegory sanoo
2016-05-06T10:24:14.000Z
edit the object, select the UV for the ps pretty file. then select the _other_ UV there (with the camera!) and add a new image.
Allegory sanoo
2016-05-06T10:24:45.000Z
Image>New Image in the UV panel menu
MissMaiJa sanoo
2016-05-06T10:26:33.000Z
it turns white
MissMaiJa sanoo
2016-05-06T10:28:45.000Z
is png the wrong file format for the image?
Allegory sanoo
2016-05-06T10:29:03.000Z
ong's fine
Allegory sanoo
2016-05-06T10:29:06.000Z
*png
Allegory sanoo
2016-05-06T10:29:37.000Z
(it's not optimal for SL, tga's better because pngs can have transparency issues, but they are a-ok for blender)
Allegory sanoo
2016-05-06T10:32:56.000Z
oh, i think cyclic may have dropped a step with the material to transfer over? i think you still need to do that. (unless it does that automatically now? i've never tried it, used to the extra step)
MissMaiJa sanoo
2016-05-06T10:33:50.000Z
i uh..shit. i don't know what you're referring to here. i've used this program for a week :-D
MissMaiJa sanoo
2016-05-06T10:34:13.000Z
do you mean cycles render?
Allegory sanoo
2016-05-06T10:34:17.000Z
yeah, it's sort of complicated and you've already added the material maybe? but maybe not with the right settings all the way?
MissMaiJa sanoo
2016-05-06T10:34:38.000Z
that's very likely :-D
Allegory sanoo
2016-05-06T10:34:56.000Z
nah, blender render. it's sort of confusing so trying to think through the steps and explain it less confusing, ha
Allegory sanoo
2016-05-06T10:35:32.000Z
click the checkerboard icon next to the circle icon in the toolbar. it looks like you already have the face image loaded in there?
Allegory sanoo
2016-05-06T10:36:56.000Z
if you do, scroll down to the Mapping section. set the coordinates downdown to UV and choose the UV map that you have mapped with the face on Map. make sure you have the other UV actively selected before
Allegory sanoo
2016-05-06T10:36:58.000Z
you bake.
Allegory sanoo
2016-05-06T10:37:34.000Z
(this texture needs to be attached to the material you have active on the object, fingers crossed it already is)
Allegory sanoo
2016-05-06T10:38:17.000Z
you sort of skipped to a complicated thing for one of your early learning things, ha
MissMaiJa sanoo
2016-05-06T10:38:36.000Z
there's no such option
MissMaiJa sanoo
2016-05-06T10:40:02.000Z
'
Allegory sanoo
2016-05-06T10:41:38.000Z
ok, yeah. your image isn't attached to the right thing/the right way. which i have only run into in cases where i've done weird shit intentionally, so i'm not sure what exactly the issue is, is the material
Allegory sanoo
2016-05-06T10:41:50.000Z
on the object selected in the panel before?
Allegory sanoo
2016-05-06T10:42:24.000Z
(because things show up in there that aren't just attached to the object, depending on what you have selected/what order you select things in)
Allegory sanoo
2016-05-06T10:43:02.000Z
it should (eventually) look something like this.
MissMaiJa sanoo
2016-05-06T10:43:02.000Z
Allegory sanoo
2016-05-06T10:43:22.000Z
OH. NODES. that's your problem.
Allegory sanoo
2016-05-06T10:43:40.000Z
those are useful for things and entirely screwing your shit up.
MissMaiJa sanoo
2016-05-06T10:43:54.000Z
fucking nodes! i shall destroy them. puny nodes
Allegory sanoo
2016-05-06T10:44:30.000Z
yeah, that needs to be off for this (or not technically HAS to, but it's what's getting in your way right now)
MissMaiJa sanoo
2016-05-06T10:45:08.000Z
what is our battle strategy on destroying their despicable exostance? we need to show the nodes we are superior to thems
Allegory sanoo
2016-05-06T10:45:17.000Z
i THINK you can just click that little button underneath the list with the box and the curve to the other box to un-node those
Allegory sanoo
2016-05-06T10:45:54.000Z
(the little box between your material name Material and the Data dropdown)
MissMaiJa sanoo
2016-05-06T10:46:30.000Z
MissMaiJa sanoo
2016-05-06T10:46:43.000Z
did we destroy those puny nodes?
Allegory sanoo
2016-05-06T10:47:39.000Z
yeah. that second material proooobably doesn't have anything assigned to it so it's probably ok, but in case, you might want to select it and hit the - button under the + button on the side of the list of them
MissMaiJa sanoo
2016-05-06T10:47:59.000Z
i prolly sounds rather odd since i'm on sedatives but fuck it
Allegory sanoo
2016-05-06T10:48:02.000Z
(multiple materials on an object- also useful but in this case, keep it simple)
Allegory sanoo
2016-05-06T10:48:29.000Z
but now MAYBE when you have that first material selected it will let you assign the texture to the uv map of your choice.
MissMaiJa sanoo
2016-05-06T10:49:34.000Z
so uh i leave it to that and go on to bake?
Allegory sanoo
2016-05-06T10:49:45.000Z
yeah, try baking again, see what happens.
MissMaiJa sanoo
2016-05-06T10:49:57.000Z
or do i need to assign something more to that puny thing?
MissMaiJa sanoo
2016-05-06T10:50:04.000Z
i shall overpower this pieace of shit.
MissMaiJa sanoo
2016-05-06T10:50:19.000Z
it turned white
Allegory sanoo
2016-05-06T10:50:24.000Z
if the texture let you set the mapping to UV, that took care of that issue, at least.
MissMaiJa sanoo
2016-05-06T10:51:12.000Z
Allegory sanoo
2016-05-06T10:52:07.000Z
argh. someone else is going to have to come up with a bright idea then! or you can email me the file and i'll take a look. because at this point i think i've run out of ideas.
MissMaiJa sanoo
2016-05-06T10:52:12.000Z
i added the texture to the texture tab in the toolbar but now it's black again
MissMaiJa sanoo
2016-05-06T10:53:13.000Z
this was at the side of her head now
MissMaiJa sanoo
2016-05-06T10:53:21.000Z
Goober
2016-05-06T11:00:27.000Z
maybe this will help. It's how my default texturing skills work lol Quick steps to basic transfer texturing in Blender
MissMaiJa sanoo
2016-05-06T11:11:38.000Z
thanks i'll check it out"
MissMaiJa
2016-05-06T21:44:45.000Z
it worked! the video worked!
MissMaiJa
2016-05-06T21:44:57.000Z
THANK YOU Oriv2.0
MissMaiJa sanoo
2016-05-06T23:23:32.000Z
also fun fact Ori means stallion in finnish :-D OrianaKuhr
Goober
2016-05-07T03:26:29.000Z
ha ha, that's too funny! And you are most welcome! Glad to help :-)
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