Miko Omegamu wonders
2011-09-27T21:06:36.000Z
if it's okay to use unrigged mesh attachments for cuffs and belts and stuff. That way it's resizable, but it does require the mesh viewer.
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Miko Omegamu will
2011-09-27T21:06:47.000Z
people buy it?
Alicia ✿ says
2011-09-27T21:16:19.000Z
Oh I think it's a great idea. I really love the non-rigged shoes lately that I can resize if necessary.
just ely wonders
2011-09-27T21:16:38.000Z
what the advantage, for the buyer, would be for that over sculpts? If its a design that is not possible with sculpts or looks better with
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just ely
2011-09-27T21:17:21.000Z
mesh then I say yeah, go for it. but if it not going to make a big difference on the buyer's end, they may not be willing to change viewers.
Miko Omegamu
2011-09-27T21:17:59.000Z
Not much, ely, which is the main issue. I just personally find it easier to make mesh and work within the restrictions of sculpts.
Miko Omegamu
2011-09-27T21:18:15.000Z
*than work, that is.
just ely
2011-09-27T21:19:04.000Z
I agree that working with mesh is easier on the creator end, but until most people are using mesh enabled viewers, it may limit your
just ely
2011-09-27T21:19:34.000Z
customer base for that product, because...well, lol they don't care if its easier for us, it looks the same to them.
Miko Omegamu
2011-09-27T21:26:32.000Z
Yeah, that is mostly what I'm thinking. I guess I'll revisit this when mesh viewers are more widely adopted.
Siddean
2011-09-28T03:43:08.000Z
Miko - yes yes and more yes regarding sleeve cuffs and whatnot - basically, replace sculpties with meshes.
Siddean
2011-09-28T03:43:34.000Z
The more of us creative types who do it, the more people will move to enabled viewers! If we hold off, they have no reason to change
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