Belochka
14 years ago
made her first Blender sculpt and exported it today.
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Belochka
14 years ago
It wasn't quite as exciting as I thought it would be. Probably because using Primstar on a Mac crashed Blender six times.
Belochka
14 years ago
Fortunately I saved at each change of the sculpt. However, I predict that it will become quite boring for each project.
Belochka
14 years ago
There has to be a better way of exporting sculpts for OpenSim, and SL, than that. I just haven't found it yet.
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Belochka
14 years ago
Actually, this should be the basis of a blog post in future. A lot of people say "Blender is difficult to learn". Really, it isn't.
Belochka
14 years ago
Yes, it takes *time* but so does Photoshop or Illustrator. The difference is with Blender is that it is not considered an industry standard.
Belochka
14 years ago
That means resources, for tutorials, are not so easily accessed. You don't have people who work as professional 3D artists doing tutorials.
Belochka
14 years ago
So, thinking aloud, because I know no-one will read this far, what you have is a program that is free to use.
Belochka
14 years ago
But has an entirely diverse user base, that as far as virtual worlds are concerned will mostly protect that knowledge because it costs.
Belochka
14 years ago
If I ever get a real understanding of Blender, which I hope I do, then I'm going to do my own tutorials. Blender is *not* hard. Patience is.
jjacek
14 years ago
Congrats :-) Too bad about all the crashing, though!
Belochka
14 years ago
*goes to silly voice* I made a hat! :-D
Quaintly
14 years ago
Congrats! Must be so exciting to see something come together in SL and think, "I made that" :-))
Belochka
14 years ago
Thank you. :-D It is a long process to learn, for me. But it's worth it when you can really see (or wear!) what you've learned so far.
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