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Standard view
Annyka
shares
14 years ago
The critical thing about the design processis to identify your scarcest resource.
latest #18
Annyka
says
14 years ago
"Despite what you may think, that very often is not money. For example, in a NASA moon shot, money is abundant but lightness is scarce; "
Annyka
says
14 years ago
"every ounce of weight requires tons of material below. On the design of a beach vacation home, the limitation may be your ocean-front "
Annyka
says
14 years ago
"footage. You have to make sure your whole team understands what scarce resource you’re optimizing. "
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Annyka
says
14 years ago
Fred Brooks, author of
The Design of Design
Annyka
says
14 years ago
So with that in mind, what is the scarcest resource when designing clothes or skins in SL?
Nikki
says
14 years ago
Time
Annyka
says
14 years ago
i hear that!
just ely
says
14 years ago
hmmm good question. does "lack of appropriate tools" count? We spend so much energy compensating for the inefficient system SL has in place.
Lils
says
14 years ago
that's what came to mind, too.
Leah ♡
14 years ago
i agree with time! to design, to learn. to experiment...
Annyka
says
14 years ago
with something like skins, I would say customization is the scarcest, and we spend lots of time creating options to provide some
Annyka
says
14 years ago
though multilayer tattoos changes that equation
just ely
14 years ago
caer
: yes, my attention span is a limited resource for sure!
Siobhán
says
14 years ago
In my case, it's talent.
Scarp Godenot
14 years ago
As a SL sculptural artist, my scarcest resource is usually number of prims, which is specified by most galleries or show places.
Scarp Godenot
14 years ago
Occasionally it is land area allowed as well. A typical call for entries will be 10 meters of land and 50 prims.
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