Cute Quinn
2 weeks ago
[dqv][valor] rambling about something I keep trying to do that isn't worth doing
latest #79
Cute Quinn
2 weeks ago
for me, part of the DQ Feel
Cute Quinn
2 weeks ago
is how the scale of numbers in the games remains consistent from DQ1 to DQ11
Cute Quinn
2 weeks ago
you always start with around 30 HP and end with around 300 HP
立即下載
Cute Quinn
2 weeks ago
and a voice in my head keeps saying
Cute Quinn
2 weeks ago
hack valor to have a similar HP range for versimilitude
Cute Quinn
2 weeks ago
but the problems are manyfold
Cute Quinn
2 weeks ago
one is that this is a lot of work
Cute Quinn
2 weeks ago
everything that affects damage or HP or maybe even ST needs to be reworked
Cute Quinn
2 weeks ago
another is that this would make the numbers all jank
Cute Quinn
2 weeks ago
like if I reduced max HP by 60%, then suddenly different levels of Physical Attacker give different amounts of attack
Cute Quinn
2 weeks ago
et cetera
Cute Quinn
2 weeks ago
but the prime problem is that just
Cute Quinn
2 weeks ago
HP doesn't grow in Valor the same way it grows in dragon quest
Cute Quinn
2 weeks ago
on multiple levels
Cute Quinn
2 weeks ago
a typical level 1 valor character has around 140 HP
Cute Quinn
2 weeks ago
a typical level 20 valor character has around 560 HP
Cute Quinn
2 weeks ago
that's an increase of x4, whereas dragon quest will see an increase of x10
Cute Quinn
2 weeks ago
so no matter how I rescale the numbers, it'll feel off either at low levels or at high levels
Cute Quinn
2 weeks ago
ultimately I'm just gonna deal with the HP scaling being different
Cute Quinn
2 weeks ago
if I scaled stats down to 25%, then you'd start with ~28 HP and end with ~140 HP... honestly that's not that far off-- dammit I'm doing it again!
Cute Quinn
2 weeks ago
I want the numbers to feel right!!!
Cute Quinn
2 weeks ago
if I do that then Physical Attacker adds 1.5 Attack + 0.75 per level!
at the risk of potentially saying something extremely stupid
what if, instead of actually scaling the stats, you kept all the backend math the same, but had a 'divide numbers by 4' thing solely for the display options
so like. if something has 100 hp, they have 100 hp but it shows 25
or if something does 20 damage, it does 20, but shows that it did 5
Cute Quinn
2 weeks ago
My gut is that it wouldn't work for a dozen reasons but I guess it's possible that it could
Cute Quinn
2 weeks ago
just let an attack sometimes do 15 damage and sometimes do 16 damage when the stats haven't changed...
Cute Quinn
2 weeks ago
also I don't think anyone but me cares about getting this right
RobotApocalypse
2 weeks ago
you can just declare the rounding is always consistent, can't you? like damage always rounds down
RobotApocalypse
2 weeks ago
i guess dice rolls are d6 so it's possible there'd still be variance
Cute Quinn
2 weeks ago
not if it's just a display mod
Cute Quinn
2 weeks ago
if I have 31 true HP and i take 3 damage, then my displayed HP goes from 8 to 7. If I have 32 true HP and I take 3 damage, then my displayed hp goes from 8 to 8.
Cute Quinn
2 weeks ago
if I'm actually modding all the numbers down, then always rounding down means some levels of skills like iron defense have literally no benefit
RobotApocalypse
2 weeks ago
hm true. you'd want it rounding down for damage and up for basically everything else i think
Cute Quinn
2 weeks ago
then physical attacker sometimes has zero benefit
Cute Quinn
2 weeks ago
and iron defense still has no benefit every other level, but it's the other levles
RobotApocalypse
2 weeks ago
is physical attacker a passive or an attack ability?
Cute Quinn
2 weeks ago
passive
Cute Quinn
2 weeks ago
it's +6 damage with physical attacks, then +3 when upgraded
RobotApocalypse
2 weeks ago
i was including passives in the "everything else" - when i say damage i mean literally just the damage rolls
RobotApocalypse
2 weeks ago
but i guess if it's added on the back-end while doing damage then it still applies so nm
Cute Quinn
2 weeks ago
the context you might be missing is that valor doesn't have variable damage
Gabiluzbad
2 weeks ago
I’m on team “don’t worry about it at all”
Cute Quinn
2 weeks ago
if a technique does 47 damage, it does 47 damage
RobotApocalypse
2 weeks ago
gotcha
Cute Quinn
2 weeks ago
I think team don't worry about it is the winner
RobotApocalypse
2 weeks ago
yeah that sounds like the best option
Gabiluzbad
2 weeks ago
But then im only a DQ fan via Adventures of Dai
Gabiluzbad
2 weeks ago
Which obviously doesn’t have any damage numbers or hp numbers except for like one scene as a gag
Cute Quinn
2 weeks ago
the one thing that does have me considering valor alter
Cute Quinn
2 weeks ago
is having a basic attack
Cute Quinn
2 weeks ago
that feels very dragon quest
Gabiluzbad
2 weeks ago
I’d be fine with Alter
Gabiluzbad
2 weeks ago
Both Alter and Core have things to recommend them
Cute Quinn
2 weeks ago
not committing to either until I at least have a signup sheet
i think 'don't worry about it is the play, yeah
my big concern about alter is that i dont know if it has support for a summoner build but like
i can figure out other character ideas
Cute Quinn
2 weeks ago
see that's exactly why I'm not committing yet
Cute Quinn
2 weeks ago
I don't know the needs of the party
dragon time
2 weeks ago
I'm also on don't worry about it but also basic attack sounds kinda fun
Cute Quinn
2 weeks ago
what I think WOULD be fun
Cute Quinn
2 weeks ago
would be to set up, via roll20's audio tools
chaos heart.
2 weeks ago
idk, valor's health scaling actually seems similar to DQXI 's health scaling specifically for me
chaos heart.
2 weeks ago
maybe they don't start in the same place but they end up about the same
DQ3 Remake's numbers are actually pretty Valor-similar, I know my Hero was pushing 500 health by the end of it
(I fed her every single seed I got which is probably part of it but the others had decent pools too due to all their reclassing)
Cute Quinn
2 weeks ago
I was around 250-350 with my party
Cute Quinn
2 weeks ago
but also like, we only very narrowly beat zoma
Yeah I was probably also a bit overleveled hahahaha
Cute Quinn
2 weeks ago
I just am always pining for the parts of rpgs where you do 4 damage and go "bruh"
And I went into the Remake end game which includes Xenlong and the extra bonus dungeon I ended up not doing because it sounded lame
Cute Quinn
2 weeks ago
I have heard that the postgame content in the remake is bad
Doge-lover Joja
2 weeks ago
part of the problem is two of the paths require specific weapon types to be equipped, otherwise you'll be nerfed badly
Doge-lover Joja
2 weeks ago
two others are just completion checklists
Doge-lover Joja
2 weeks ago
the last is you running around buying things in sets of four
Doge-lover Joja
2 weeks ago
all this for a superboss
Doge-lover Joja
2 weeks ago
which has no runbacks once you beat it
Doge-lover Joja
2 weeks ago
You're better off playing a new game with a different party composition if you want to keep going with it
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