this isn't a plurk to bash mods or especially slam games you've personally had bad experiences in AIN'T NO ONE GOT TIME FOR THOSE BAD VIBES
this is more about rp pet peeves that may be a turn off for YOU or little setting things you can live with but don't tend to engage with yourself
FOR ME: 1) Space. I cannot with games set in space I try and i perish idk why.
2) Pets. WEIRD COMING FROM SOMEONE WHO LOVES POKEMON but I hate pets in rp and in general will try to avoid them if possible
the premise of the game changing, but not being stated that it's changed in the info pages? So I guess just outdated info for games that have run long enough that things have changed from the original pitch. Since like, I know shit changes, but like update the info?
some people can play pets really good but i tend to see them used as crutches and played as Generically cute cry
me banging my gavel in sheep game and abusing my power to ban non setting pets
JustAshu: prayerhands updating the info. IT'S REAL EASY TO FORGET but sooo helpful if stuff is up to date cry
YOU'RE SO VALID RE: PETS. unless they have a purpose I am just like. no.
sometimes... instead of the god-like npc kidnapping everyone being a good person driven to desperation and doing their best... i want the god-like npc kidnapping everyone to just be bad, actually. i know this isn't necessarily sustainable or the best story-telling choice for a game or a thing that makes for a fun environment.
yeah I'm with you it's hard to make pets work in a way that doesn't feel like "you the player have never owned pets" or "you the player don't know how to make your character interesting on their own merit in this game setting"
I personally would like to put 'LAST UPDATE AT X DATE' so ppl at least know if they should ask if something has changed
we got a pet for our team in ll for the sole purpose of trolling ten
yeah we have a pet for the purpose of terrorizing lithium in ll
sesame will eat that man alive (bless)
See pets are always, dogs or cats too. I wanna see someone have a goddmaned goldfish
god. i do have to agree with space bc even though i really like canons from space, I don't actualy like playing in space-without-planets scenarios
ok my hot take dislike is. i hate when test drives are considered canon by default.
magicite: 'you have never owned pets' GAWD. having worked with a lot of animals i always sit on my hands cuz i don't wanna be like UM ACTUALLY adfljsdf
i like seeing what everyone's up to! i am not slogging through that!!
love_letters: same like. gestures at Kaito. He loev space. Unfortunately, I, am a hater,
I'm always like
okay but EVERYONE should have at least three anecdotes of times your animal has caused problems on purpose
honestly pokemon work better than pets because they at least live in balls most of the time
god. no. i'm with you on space 99% of the time, like. i love it in theory but most of the executions of it in dwrp just don't seem to "work" for me
but also i struggle with AC- not with making it, obviously [gestures to insane number of tags i did last month] but ime actually processing complex AC stuff, it's hard to quantify activity based on like... ecats vs longform prose
but as for things I don't like, I'm not a fan of strict inventory management. Like "You need to track your food and water". I respect the people who like it but I cannot deal with that level of paperwork just to RP
magicite: also oooh I never considered that re TDMs. something to think about the next time i do a game
(AKA I got enabled to snowend and quickly dropped it when I found this out about myself)
it was also tough when i was running games to motivate people based on ac itself, so i always feel like i gotta come up with mechanics that do that instead. make people want to RP instead of making them required to. but that doesn't work for every setting, either
timeskips...i have such a hard time wrapping my head around big timeskips, whether just for events or ones meant to stick and shake up the setting
adding to the tdm thing, I don't care for tdms open for all. I feel like new players get shafted a lot
but how can i decide what my character was DOING!! ALL THAT TIME
1. unavoidable events. did you have something else planned this month? too bad, this event you cannot ignore and cannot skip and it will hijack everything you had planned for yourself. You want to opt out? sorry only way to opt out is to hiatus the entire event.
2. the current trend of tdms doubling as canon game events I don't have a deep thought on this
tdms should be new characters
oh i love the OPTION for inventory management but hate the requirement for sure. I think they can be super fun for flavor and i love to see others do it, but i forget about my own real life inventory i can't keep track of these fictional characters'ss' items
I just don't like it LMAO
I can't deal with settings that are too heavily sci fi and very little nature/option to leave the confines of the space
making me keep track of minute points or money im lazy and bad
give me handwave or give me death
oof yeah, no-opt-outs without a lot of warning that sth like that is coming up is also sth i really don't like
SETH ⚘
1 months ago @Edit 1 months ago
also I need the premise of the rp as initially presented to the characters to either be somewhat true or telegraphed as false relatively early with chances to uncover the truth sjsjsbshh
i need there to be some easy to understand locations ngl like having a bunch is fine but 'place i can easily use as a post / hang out spot' is a must for me so when there's a lot of intensely awkward or hypersecific locations but no central area i die
Also I am glad challenge apps are largely a thing of the past. Those suuuucked. I'm much happier with 'first come first serve' reserves
mid game or end game massive total premise flips that are like 'actually it's been worse than you thought all along' are like noooooooo
i went to look at a dog video and came back to wy more alkdfjsfd
weeps in pets im a sucker for pets but generally theyre just kinda in the bg,
see: the latest in this trend, Emporio 'my hiatus excuse is hiding in a room w a cat' Alniño,
my spiciest take is i dont like tpk / everything everyone is on fire cuz if there's no calm segment of an rp then the burn out / rush through for drama has no real space to breathe and it sucks so this is often like minigame/event related but 'post event everyone is fucked unilaterally' is difficult
nods, the best games I've played in have been ones with planned endings
gotta start with the end in mind
love_letters: that is very interested to me cuz a comment is a comment to me whether its a three sentence reaction or 3 paragraphs. each can convey a lot or a little if u do em right
i do think if you're not making a sandbox/longterm game, you gotta know what your end goal is, or you'll be suffering as a mod
amyrlin: games do timeskips??? that sounds like hell alkdjfsd
oh yeah I also can't app to any rp where the premise is 'your characters are caught in a hopelessly bad situation any they cannot improve it, full stop.' I appreciate that some people like this but I'm also enormously relieved when the rp is clearly labeled as such so I know not to app
YEAH I'VE BEEN IN A COUPLE THAT HAVE for like big setting shakeups
rileyboi: see, I think that it is a lot harder for a person who only does longform tags to reach, for example, 10, than it is for someone who regularly does network posts. I would have these really deep threads with people that were long, long comments and clearly someone had put in a lot of effort, but they didn't make AC with that thread
and it's always wild idk sdjkls i mean good for ppl who enjoy it obviously, but for me it's always huge
so it's less "3 words should still count as a tag" and more "this person clearly was active and writing throughout the month but didn't make 10, is it actually fair to say they didn't make AC?"
oh and I guess 3. but any game where your character is brought for a specific purpose but ultimately cannot do anything to affect the world around them? if that makes sense. like "you were brought to save the world but the event results are predetermined and doesn't matter what you do"
i want death to be a possibility and i want it to be It if it happens
and that's way easier to say "it's ok! I can tell you were active" in a smaller game than it is in a bigger game
spacemoth: UNAVOIDABLE EVENTS o9" If it's a plotty game I don't mind them but in a chill game it's like. plz why my character is just taking a walk,
adding on to aj's tpk comment, same opinion but with the added breaks are necessary between big/bad games or it rapidly becomes fallout forever you're always behind, die
i actually hate when events are entirely optional it makes it so easy to just like. check out of any investment in whats happening, for me
and i like also having downtime for personal plots that are unrelated to big game happenings
i want my characters to be forced to participate in events that kill them forever, i guess
but this is all very teamnesia specific obvs
brightwinged: need the ability to literally touch grass in a game. yes. same.
UsagiSquared: your rp are adorable and your characters are good and u are valid!!
I was talking with someone about this the other night lmao like
I look at a game setting and think "oh Character A would be interesting in this setting, I have an Idea of a character storyline I could do with this"
and ig if I wanted unavoidable events as the driving force of my character narrative I'd join a tabletop game
on a highly specific and related note: mingle games that reward volume of participation
but i think we've started to move away from those for a while now, which thank god
tartaglia:
rainpuddles: replying to both yall but hard agree. I KNOW LIKE, esp nowadays in teamnesia everyone wants to get a bad effect but if you won that to me has always made the characters ic quickly jump to a jaded 'well playing the right way doesn't matter then'
and then if everyone is hurt who's doing the comforting!!!
let there be a set amount of losers and winners cry
oh i don't even think i'd heard of that kind of mingle game
losers become winners ooc and that's fine imo
love_letters: the mingle games floor's talking about are team game specific!
also i feel like i should clarify my opinion on ac is also from a perspective of never having played in ecats-only games or team/nesia or other games like that, too, and would probably be different for those kind of things
like i don't think my philosophy would work in a murder game at ALL those really need that requirement
ALSO LATE RE A/C see I just have a bias view cuz it really depends on prose. like if the players has only 3 comments with other characters and it's like...5 comments with 3 comments each? yeah they active enough
but if its ONLY 3 COMMENTS TOTAL? nah idc how long they are that is not active lmao
rp is collaborative imo so its like ???? plz go psl instead of a game with AC cry
and in ecats games there are lots of ppl that will reply with 2-3 paragraphs on the regular and still get like. 100 comments+ a month
BUT ALSO: that may be insane lmao
anyway this is why i made sheep game AC 50 comments a month and Heck game only 10 comments cuz i realized they were appealing to diff audiences
but yeah i guess whether unavoidable events is yr thing or not depends on what you want from the game. like if you just want the setting to do your thing in then it makes sense to want to be able to opt out, i've definitely been in that position, it's just a lot less common for me than wanting a game where like We Are All Participating In This Story
yeah i did 300 tags last month that were all over a paragraph and i don't consider that normal for most, i have crazy free time LMAO
and my character's personal arc is like tied to the overall game arc
which works better w smaller plottier games ofc
see that's exactly what made it so complex for me to process tho, bc you could have someone with 9 comments (in our example) across three threads or even what if someone tagged out to several people, but those folks didn't tag back fast enough to get any of those threads into the required comment range for submitting AC. which isn't at all an issue with
heckin bc that's not how we do our ac
but i do remember a time when you were meant to get to a comment requirement within 2-3 threads
IM BAD AT ENGAGING WITH GAME PLOT AND I DONT KNOW WHY THEY DONT WORK FOR ME AND I LIKE THEM CONCEPTUALLY AND I THINK THEY ARE OBVIOUSLY IMPORTANT AND GOOD AND ALSO I PERSONALLY SUCK SO BAD AT ENGAGING THEM
spacemoth: belatedly not being able to affect the setting...i have given up on a bunch of plotty games because of this wheeze
like i'm not a big plot chaser but i like to have some meaning if my character is blowing up a building. PUNISH MEEE
And sometimes I wonder if it’s leftover maladaption from Running Sabra where I feel like seeking NPC attention and taking swings at the world makes me feel like I’m A Bother even tho like obviously that’s not true, and obviously everyone loves having their NPC get interesting engagement etc etc
yeah.... without naming games it was really, really a huge bummer when a particular game announced it was kind of. nerfing all the work we did on its plot and that nothing we did from then on was really gonna change the world
YEAH that was something that made me just immediately lose interest in one game a couple years ago and ultimately lose interest in plot heavy focused games. "you're here to save this world for us!"
[ one year of gameplay later]
"oh actually you could never save the world and that was never an option"
love_letters: YEAH i feel like being idled for just being one comment off is like eeeh why tho. for heck esp thats why i lowered AC cuz i was like 'this is a ridiculous silly game ppl don't need to stress on ac' lol
But I get so self conscious and feel like I’m cringe/a bother/etc so I just leave it to others
tbh for a small game (like...less than 30) a system of "use the tag system and the mods will check that you've been active" works
god yeah that fucking sucks !!! i love anything that affects the setting whether it's like. characters changing what happens to the big plot or just characters opening a shop lmfao
it's like, the easiest AC on the player side, but it's difficult to do for big games
...maple that is smart and i'm not entirely sure why it didn't occur to me but files that away for the future
But also it’s not a “this is a thing I don’t like in a game” but more “this is a thing I DO like happening in a game even tho I personally will probably hold back from it”
somarysueme: I THINK THAT MIGHT DEF BE SABRA HANGOVER LMAO
cuz i am feeling like that a little of 'oh no will ppl feel like they are obligated to play with me cuz i ran sheep npcs. i just never will anymore--'
this hobby is already cringe be cringe!!
husbando: ooh i think that def works for a small game. i wouldn't do it cuz my attention span is awful. but thats a good workaround for most others
ormery: also way belatedly!! shakes hands in permadeath
or at the very least, coming back should be an ordeal
not in all games ofc but sometimes u just wanna feel the Danger
I mostly agree with all of the permadeath stuff, but having something like Angel Beats where you 'revive instantly' (because you're already dead) would be cool once in a while.
i think that would be really fun too. i think it just kind of depends on the goal of the game
like permadeath in heckin' is kind of silly cos like in Angel Beats... they dead
but permadeath as an option in certain games definitely would raise certain stakes, though i do wonder if it'd make death happen less often. i guess it would really just depend on the intent of the game and the players
ajdfhdhdhdh thank u ash..
yeah asfdjdhd this is kind of why i dont tend to get v into afterlife games....
and yeah like obv it does mean death happens less often but like. if people just come back when they do die that doesn't really seem like a loss to me LOL
but yea silly games like heckin? no need for super serious 'death' consequences unless the players are doing their own plot for em, anything goes
but for more plotty games i liek a bit of stakes
like it doesnt really add anything for them to die if nothing happens bc of it....
i still think cfud is my fave og handling of death where they got tired of people dying so they introduced moogles to the setting
so ppl had to literally talk to a moogle to save their current life
i've only had death experience in a game where there were pretty big death consequences buuuuut it was monster transformation + memory loss, so it's like, not everyone's bag there either LOL
i guess unless you're playing a character who loves murdering people and its funny for them to be thwarted.
monster tf + memory loss sounds ideal to me tbqh
ormery: lmao to circumvent this I've literally been playing a canon villain who's canon ability is that he regenerates all the time
so i get to have ppl fuck him up AND not die. everyone wins
I'm late but tempo is the only valid pet.
it was a sick as hell mechanic
I'm really suffering from not being in any games where i can give my character a tail
(that won't solve your problems)
respawnin321: wdym tempo was an official member of bluebell--
i cant i only want to play one guy
there IS a new(?) monster game around that probably has similar death mechanics though, you could have the best of all your worlds
there are TWO new monster games coming i think.
i have a second game already queued up tho (not open yet lmao) so I can't dip my toes in any other pools
YOU WAIT AGES FOR A MONSTER GAME AMND THEN TWO COME ALONG AT ONCE
i know of Miserorum bc Owlie is there, but i hadn't heard of the second
the people crave monsterhood
oh man that one does look sick i did hear about that
watching ppl drown while u die of thirst
i'm just fucking tired these days disregard what i said about 300 comments that's not relevant
the game i WILL be getting into is like. player cap of 20, AU, plot forward, missions, tabletop adjacent shit, so great for me in every OTHER regard
i dislike when a setting adds new elements and it's like "you could go here and you'll die and there's no benefit or reason you would ever go here. but you could go here. and die"
team game specific gripe - team siiiize I LIKE SMALL TEAMS CRY (note LL is exception Celi's teams are perfect i will hear no arguments)
but just my personal preference is no more than 7 ppl to team. 5 AT THE MOST
or "you could do this, and die, and there's no benefit or reason you would ever do this. but you could do this. and die"
'ash you went over this for sheep game' yeah some teams had 3/4 ppl tho it balanced out
like I ALWAYS FEEL BAD BECAUSE WHOEVER ADDED THE ELEMENT CLEARLY WANTED TO SHOW IT OFF OR HAVE IT ENGAGED WITH
why would i walk into the Room That Beats You Unconscious With Hammers
its a cool setting element but for what reason would i walk into the room that beats you unconscious with hammers sir!@?
i'm goin' against the grain i am not a fan of permadeath unless it's plot-related (game or player w/e) but i DO like consequences that last/can be permanent if u want them to so people still can't just yolo into the night
i guess tbf i would. but i play characters that are stupid,
bromances: UR VALID and honestly that's best compromise i've seen esp in team games
this sign telling me not to go into the room that beats me unconscious with hammers cant stop me because i can't read
apps dabi just to demonstrate what happens in the room of invisible hammers
yeah i mean i dont really see the point in permakilling your character just, like, FOR FUN
YEAH like i liked sheep's set up too where sometimes it was okay to yolo and other times it was like uh oh i wouldn't do that
i just like it better when characters only die for important reasons
dont make me write a thesis
which is generally what you get when death is permanent
agree, personality sections are so annoying
from, like, a mod perspective, that is
HECK APPS AREN'T COMPLICATED BUT I HAD TO PUT IT IN BOLD STOP WRITING PARAGRAPHS I'M TIRED
god yes re: complicated/long apps
i also agree with 'i don't like "things will never get better ever no matter what" ', even as someone who likes dark things it's like BUT EVENTUALLY THERE'S LIKE, CATHARSIS, RIGHT? [ANAKIN FACE] EVENTUALLY THERE'S ANY AMOUNT OF CATHARSIS RIGHT
ormery: YEAH that's what i mean like, i want it to mean something if it's there more than just, idk something that Just Happens
but like as a mod it's so so annoying trying to trawl through people's essay length apps trying to work out what a character's deal is
it also needs to be said: plz we all love our blorbos but no one cares as much as u do. we will get the picture without an essay wheeze
YOU CAN SHOW HOW MUCH U LOVE THEM ONCE UR IN THE GAME
what you actually want as a mod is, like, what's their essential role in the canon they're from like are they an antagonist a sidekick or what. what's their overall outlook on life. what kind of canon do they actually come from, broadly speaking??
Man overall tho these are generally very valid grievances/personal dislikings and not as many overall as i thought
when will someone make the perfect furry game is the question
please i WON'T have an excuse for kalim's magical girl form to have cat ears i need to get my juice somewhere else
god. thinking about death consequences and one of the mechanics I've had percolating in a game idea for a couple years now
gem was so close to JUST putting the screenshot for kalim's app but was like SURELY I CAN'T GET AWAY WITH THAT
we both ended up making ours shorter
i would have accepted it,
me like "i don't know if i can get away with I am the Maya Fey Fanclub Reigning King Annoying Baby"
1st death, 24 hour revival slap on the wrist
2nd death, lose one important on screen memory (not something from off screen headcanon)
3rd death, your character now belongs to that game setting and can't go back home
OOH I am such a sucker for a character being trapped in the setting
I can't imagine anyone would go for 4th or more deaths but I'd come up with smth else for them to lose permanently LMAO
trapped in the setting is Juicy
players will find a way don't threaten them with a good time
they don't need their name right.... takes notes
god thats the REALLY good shit
COROLLARY TO THIS COMMENT FROM SPACE: "you were brought to save the world but the event results are predetermined and doesn't matter what you do"
A VERY SPECIFIC THING THAT DRIVES ME NUTS: WHEN I DON'T PLAY MY CHARACTER AS INVESTED IN THE GAME PLOT AND THEN THE GAME PLOT ADDRESSES THE WHOLE GAME LIKE "GOOD JOB! YOU ALL CONTRIBUTED!"
NO THE FUCK I DID NOT MY CHARACTER DID NOT GIVE A SHIT ABOUT THAT
i was in a fae tf game for a bit where characters lost their names. REALLY sad that one closed
honestly if a setting is too loose with its setting it's really hard for me to get a feel for it. I need details about what is near things, how big are areas, etc
ia comic, i had trouble with folkmore (which is a game that works really well for a lot of other folks, i'm not harshing on it) bc the setting info wasn't right for my brain
'HELLO NO I WAS ACTIVELY TRYING TO FUCK IT UP'
god yeah i really need those details
the first panfandom game i joined was set in Literal Manhattan and people were constantly referencing google maps for shit so i can't cope with not knowing where anything is supposed to be LMAO
iirc at one point someone actually called a business to ask about how their doors worked. for accuracy
which is funny cuz i'm loosey goosey with setting stuff but for me to play in it it needs to be more defined
like I don't mind hand waving how many people can fit in a room or whatever but details people who live there should know- helps ground me to a setting and makes changes to it more meaningful for me
that is braver than i could possibly be, calling a business for that...
i know....... i could never
I generally do not engage with overarching game plot because I'm not good at it but truly this is because in my early journal rp days I was repeatedly denied from engaging in the wrong direction and fucking it up
I don't want to help I want to be a problem
back in the day I kept making maps for cfud because I needed it for myself
it would be really funny if a character actively trying to cause a problem did something that actually helped and their punishment for their crimes was being lauded for their failure to fuck up
it would be. I would accept that.
I also find it hard to follow games that use more than one community for rp, it's like trying to read a book in hand and also on your phone
oh i dont like when games have a network that have no reason for having a network just because its expected of the medium
bangs gavel i'm sorry heck game we will not ever have a proper network comm. bangs gavel
like if it fits for the setting then obviously go for it but sooo many games just tack it on
u can just say there's internet!!
I loved Sheep restricting people to 1 character per team. Because even though I don't think people outright cheat in games when they play two teams, I think it affects the outcome. Like I was playing on a team and basically had to make choices because all the other players couldn't actually voice their IC reasons so yeah. Love it when everyone is confused.
YOU CAN JUST SAY THERE'S INTERNET
gaisce: BANGS MY MOD GAVEL ONE CHARACTER PER TEEEEAM. i know that doesn't work for all games but its my preference
tho shout out to ppl who do manage to balance two characters in the middle of games i could never
i haven't had time to read the plurk YET!! but 1) i don't enjoy huge plots (bc i'm concerned with my character's cr not npcs, and i've been burnt enough on attempts to engage with plot in the past 10+ years that i'm done) and 2) I ALSO PREFER PPL HAVING 1 CHARACTER IN A GAME that's my spicy take
which i see above, i think, i think that's what was said, so +1
we want max concentrated character brainrot here
i also agree that pets are exhausting to consider in games
hm. i start getting bored of no consequence death really quickly (since it's kind of topical: i don't consider what limelight is doing with death to be "no consequence" in this situation due to the nature of the lore being built around it)
(make anything intriguing to me and I'll eat it up tbh)
yeah, i like when death is meaningful/impactful, and unless it's built in to the narrative right, characters being able to shrug off a death is a bit eh
alsssoooooo if i have to read thousands and thousands of words if setup to just start playing i will fully skip reading most things. short and sweet descriptions unless super necessary are best for me
I like teams to have a pet, but like when they're basically NPCs not just another journal you gotta use
which isn't because i dislike reading its because i just have trouble retaining info outside of play
I think I have come to find I don't like it when supplies are too limited just because it becomes "well if my character is the solitary sort they will just run off and get supplies in the bg rather than make cr" so I'm liking settings where there's enough supplies but you have to interact with others to get it or something
either don't make me think about how my characters are getting daily necessities at all or make it an easy prompt for RPing with other people I think!! is my personal pref
spacemoth: i'm catching but holy shit that death mechanic
yes
celestrials had a similarish thing where if you got injured/died you'd lose memories and i think it's great for death to feel impactful
and to make characters think twice before self-sacrificing during games and such
shoutout to marie also for the celestrials mechanic bc i loved it dearly and wish to play with it again
someday celestrials round 2 (half-joke) MAN THAT ALSO REMINDS ME not relevant to the poll itself but purely bc it has not come up in ages and i wanna see another game do it for shits and gigs, IN CELETRIALS WHEN CHARACTERS DIED, AT LEAST THE ONE TIME, they got to witness their cr panicking over their dead body
for a long-term game that would lose its charm fast (or at least, people care less and it's just good for jokey things) but also
(it was also used for jokey things early on and that was also hilarious)
Be a ghost watching ur cr while u slowly lose a thing as a consequence
(I can’t do..... 1:1 day ratio with rl)
i know this is how normal dwrp runs bc a lot of stuff is offscreened/assumed but god i could fucking never
not a fan of offscreening stuff in general either unless it's like, daily life stuff of no consequence
"if i have to read thousands and thousands of words if setup to just start playing i will fully skip reading most things. short and sweet descriptions unless super necessary are best for me" yeah 100% to this. small chunks pls (limelight is around the upper limit of fine for me)
tbh I think sheep had a great death system, where sometimes you could be revived easily and other times you went to superhell for a month
(it changed regularly enough too so we weren't stuck with just one way or the other)
oh yeah 1:1 ratio is dogshit for me. i cant finish a thread in a day and idk how non ecats games do it (they don't)
I'm not huge on pets either tbh. I always want t like them but then they end up being more of a forgettable obligation than anything
the exception being canon pets with functional applications. like actually I love playing Simeon with Money the monkey in tow, or Blackquill with Taka
Because if I need something very stupid to happen, there's a monkey
oh coming back to this belatedly like whoa that's a lot of comments idk if i'm readin all that
but like. games that do more than a checkybox for AC. this is just a personal thing, like. before i get yelled at i am well aware why many games cannot afford to just do it that way
but i get so anxiety-riddled about whether i will get enough people responding to me to meet any AC requirement that it becomes an active detriment to my ability to play my character without the terror that they just won't be engaging or engaged with enough
so like. even games that i want to play in, unless i'm like. really feeling ready to commit all my free time to them, if there's an AC threshold any higher than 20, 25 comments, i'm already probably not touching it
i second that 1:1 is dogshit. can we PLEASE stop making games on 1:1. thank you.
which, again, i recognize is terribly funny
coming from someone who's never actually had trouble hitting 50-comment AC thresholds, but it's a personal psychological terror thing
thats completely valid for team games i must slap on the psychological terror cuz otherwise i will murder my teammates if they don't exist
'ash that sounds like a threat haha' IT IS
i get why it exists it just genuinely makes me terrified of making it if it's TOO HIGH
also i always forget that non-ECATs still do 1:1
even the non-ECATS games i've considered being in don't do 1:1 because that is violence
i think the logic behind 1:1 is to avoid time compression wrt things that happen and cr developing and such
but imo time compression is unavoidable in rp
I think its more so cuz outside of commentspam game handwaving is more common, and ppl looove being able to play rl holidays and birthdays and such
it doesn't really appeal to me but I Get It
i met in the middle with heck game in that it's technically 1:1 cuz that's what the folks there are used to but also [yall are dead time is fake it can be whatever day u want idc]
we did it for cfud and it was fine but it was a different time when we were just going wild
the days when we could pump out 100+ comments in a thread in like two hours cry
i will happily take celebrating religious winter holiday of choice 3 times in 120 days instead
god, flashbacks to OK I'MMA RUN A POST [blocks out the next 6 hours of my day]
yeah I'm a non-ecats who's used to 1-1 and it's more for "please don't try to play out every minute of your characters days and please we don't want to have to reference and update charts to figure out whether or not it's STILL Tuesday"
i tend to find 1:1 the easiest in terms of like.. keeping track of how much time has passed in game. but if i'm trying to stay on top of actually doing shit it can be a hassle lmao
it's more that i like to keep track of what my characters are doing vs what time is passing so i have trouble justifying like, multiple days in a row of "nothing" so to speak
but most of the games in my history have also been bigger (geographic) settings so there's a lot more room for "yeah of course nobody's seen my dude in three days, he's got shit to do (at the dmv)"
yeah idk i just have a lot of like
yeah for teamnesia handwaving is harder also bc you literally live with all PCs
woah jesus christ plurk did NOT load all those responses at first
"for several days shit was just as normal"
small jar settings it's a lot harder to have empty time
"then we had this thread"
so yeah if someone goes missing for several days it's [ALARM]
but it's not like we play every single interaction in a day 💀 i would also die there
i don't think i've ever been in a game where i had every day accounted for with on-screen character interactions
yea team games are a different beast cuz like
but also, tagging speed is completely different
i think i'd go insane LMAO
the ONLY game i was in that was like that was damned and that was. one calendar day = one calendar month
if you only thread with say your teammate at the first of the month, and in the middle of the month there was a bad game where idk ppl got beheaded, and then the teammate popped back up at the end of the month
it's like JOHN WHERE THE FUCK WERE YOU LMAO
yes
also another factor that contributes is that ecats games tend to not have handwaveable npcs
But team games are v v specific and time demanding by design lolol
and the settings are not [big village/city/etc]
yea it's like THE ONLY PEOPLE IN THIS SETTING ARE YOU 30 PEOPLE AND THESE WEIRD ASS NPCS WE'RE PLAYING
so its way more noticeable if someone is not There
one day i am gonna do a power point on team games cuz even tho it's normal to us on paper they are in fact, insane
if john isn't interacting with team/cr for 7 days then we assume he's [drop option]
all im learning is that team games are very different than any game i've been in
ive never NOT done 1:1 so I have no idea how I would keep track of anything else
every post specifies what time of the day it is and what day number it is
yeah i dont know Fuck about team games
day 23, morning
day 23, afternoon
day 23, evening
and inbox threads also get labeled like that
it's not hard to keep track of bc we do it globally
right, but you still have to go in order, right?
i did a not-1:1 AU group rp once and we did it moment to moment and established when things were, but we absolutely werent writing events in canon order
yeah i absolutely couldn't keep on top of that LMAO
my most involved thread right now i dont even really know exactly when it's happening. we'll decide when it's done ig
you can decide what order things happen in
in terms of what is more convenient
like if you were having a cute date thread on morning 23 and then also somebody else got beheaded
you will want the cute date to be BEFORE THAT jdsghd
(or not, i mean, it could be funny)
right, but you can so that in 1:1 too
ig maybe the way i play 1:1 isnt day by day, it's more "let's see what we can fit in this calendar month"
yea like Sheep game started April 2023 and ended Oct 31 2024, but icly only about 115 days passed
yeah teamgames are very uhhh [group progression]
YEAH ITS HARDER TO BACKDATE IN TEAM GAMES cuz many actions will dictate your future actions
like can't go on a date if your boyfriend just got eaten by ants
just like
well then
you can, however, have started a thread where you did not anticipate your boyfriend getting eaten by ants
right, but if you are just putting the date on a previous day is that.. NOT backdating it??
that took 9 days to wrap up
and then be like OOPS MY GUY SHOULD BE INCONSOLABLE
LET'S SLOT THIS FURTHER AHEAD IN THE TIMELINE SO IT MAKES SENSE
yeah so i guess FUTURE dating is more feasible lmao
'WE'LL SLOT THIS MOMENT IN WHEN WE'RE ALL NOT GRIEVING AND TRYING TO REVIVE YOUR CORPSE'
love_letters: it is! but we usually don't backdate unless an event super needed to happen in the past
Like random screenshot
i guess in my own experience we just kind of decide the 1:1 threads ahead of time so even though it COULD wrap up later and fuck certain things on the timeline up, we just dont let that happen
this is Team Rose and they're [checks] i have no idea why they're playing red rover but they made it so anything on Day 101 would happen in that post for tracking
so do you like not start any new threads until you've wrapped up the previous one, or
depends on what's happening but not usually nah
...right but thats a post we could absolutely make in 1:1 ratio, just backdated
but also again: team games move way faster
unless again it's like. Super Important To Know About
ecats is also famous for not plotting ahead of time
we don't "plan out" threads also so that's a huge thing
there is no plotting in ecats
we just walk into threads and get surprised by events
things just happen and u deal with it
i mean i wouldnt say it is very much planned out, just important beats
mostly bc the majority of us just feel theres no reason to thread it if it's already decided lol
we have no beats we just do
maybe im too casual of a 1:1 player to see the difference
yeah we don't do that either
improv is a huge part of this
like we DO DEF SLOT IN LIKE
90% of my best threads would never have happened if i planned them in advance
[MUFFLED NEBULOUS OUT OF TIME ] posts
well yeah! improv is the best part hut i dont think planning "they should learn each other's names by the end of this" stops the improv
when we don't know how long a game will take
but even then things tend to Stop until it's finished lmao
goes to find a sheep betrayal post
like im def not saying we plot out like every moment it's just like, "they need to do X by the end of this"
generally the furthest we get is like "oh hey gerald needs to go talk to amy about the man eating flower in the garden" "oh sure i'll throw her out in the next post"
plz rest assured some days do get like this tho
imo that's still a form of planning but i see what you're saying
yeah and then gerald and amy might end up accidentally attacked by bears
but we had no idea that would happen
oh stuff like that. okay this is funny to me but i've definitely had threads where nobody introduced themselves during it and it got dropped for whatever reason (usually bc something more important came up) and when they meet again they still don't know each others names
maybe planning is too structured a word for what I'm thinking of
yea like. i had to be a disclaimer on sheep game that shit will happen to u
u could be standing there and i kill you
you accept this by playing in this game
that's just an example ig
but yeah OBV THERE'S COMMUNICATION like any normal game just like
yeah i'm just mostly saying we tend to go with the flow compared to most people i think
god i love the what day is it song..swerve but sgc2c / the various brak shows. so good.
no completely planned out x y z will happen
team games are the mmo raids of dwrp
like "plot with me for dec" is not really a thing we do
magicite: I'M GLAD SOMEONE ELSE APPRECIATES IT
yeah i dont really plan stuff. im doing a thread now that started out with one character texting the other one to tell him he should grow a beard and now theyre like crying on each other
i have two threads going with the same character where even though they are two different days they still did not learn each other's names in either
team games are more about "what's not ok. let's not do that" [anything else goes] than the opposite in my exp
MAYBE IT'S TOMORROW, MAYBE IT'S NOT
MAYBE IT'S YESTERDAY
I JUST FORGOT!!!!!!!!¡!!!!!!!
but we are still doing like, one day and then another day, diff scene
having done both it's like. ECATS is very much a yes-and dynamic straight out of improv comedy, 1:1 plot-heavy games really feel like they come more from the lineage of round-robin PBEM campaigns of yore
but also we started that thread like a month ago and it's all taking place across an hour or so, so it would be really inconvenient to wait until it was over before doing anything else
even if it's also inconvenient to sort of put some topics on hold while i wait to find out where exactly my character is with this relationship
i. there has got to be a middle ground bc i def wasnt plotting that hard in ryslig LMAO
ormery: YEAH SEE THAT'S THE MAIN DIFFERENCE a lot of threads that would play out over a month in most games are usually.............done in a day or a few days/a week at max in team games
is VR considered ecats???
ryslig was really hard for me mostly bc it was hard to get natural traction in a way i'm used to
VR is not ecats but it may be comment spam?? idk VR tbh
ecats is a weird acronym of older games that we don't have any more lmao
victory road/used to be route_29
i could never get into ryslig because of what a nonissue the vore was
i came into rp after the og ecats games died so for years i only knew the term as comment spa.
I think what happens in 1:1 games can certainly happen in 1:flow-of-event-dependent games, it’s really just that it IS more important to onscreen stuff, and since endpoints of threads are unpredictable, you let the happenings themselves decide if time needs to move or not
commentspam and ECATS have some overlap but are actually pretty different ime
trust me when you tried to make it an issue it became unfun so you weren't missing anything
current ecats games are midwesternmayhem, limelight, and recourt. if theres another secret one i dont know it
it's not that i felt like i was missing anything, it was just impossible for me to square everyone doing normal SOL rp shit with characters with normal moral compasses who were also like. eating the flesh of living humans on a regular basis
i have only mean things to say about the end of that game so i wont but it IS my longest reference for what games do and now im learning that theres a whole bunch of games that work nothing like that and it's wild
https://sheep-game.dream... okay here is Sheep Baa-trayal. none of this makes sense. But basically in team games, mini games happen on certain days in this particular one they are dying over and over again also being possessed
and then it stops when there's a 'winning' team and they get rewards and also maybe revived if death is feeling kind and also there's fall out of like
why the fuck did you turn into a dragon and vore me ted
anyway this happens in the span of a week
Comic
1 months ago @Edit 1 months ago
or more dramatically 'why did team x all die' 'nobody remembered to save them' rip monoceros
betrayal is an insane game to use as an example LMAO
but also [something is happening almost every week]
braver than me. better at keeping track of things than me actually
jiggypepper: IT ENCOMPASSES THE INSANITY OF ALL MINI-GAMES
ecats is heavily real-time event based yeah
baatrayal as an example lmfkskdg
there are like diffeent stress chokepoints in terms of what players are expected to manage their awareness of and engagement with in non-ECATS vs ECATS but both forms of play rly have their own stress points that some people can truck with and some can rly not fucking do at all. sometimes you (read: me) gotta do a bunch of one type to destress from the other
if u can handle betrayal you can handle any team game mini game
im learning so much in here
yea like if it's a round based mini game we're in the chat like
im never online at regular human hours despite being on the most common time zone so i would strug
YOU HAVE 20 MINUTES TO GET IN YOUR ANSWERS IN YOUR THREADS
yeah for high scheduling games you kind of have to have a regular schedule, or the game has to have things happening for different time zones
i am still surprised i was able to do drrp but i was also awake during the day a lot more back then to get to class
love_letters: mini-games are essentially just condensed shorter term cry wolf/murder games whatever those tiny things are that people set up that are a month long and not part of a larger game. most mini-games in teamnesia/etc tend to last a couple of hours to a couple of days OOCly depending on the content
but like. sometimes it's a crazy murder game like betrayal
i never got to play cry wolf games and only did the one murder game so that explains why it is so very new to me
or sometimes you're playing a choose-your-own adventure where you commit tax fraud
yeah the idea is that with time compression + comment spam meaning threading quickly then if you have a really emotional thread about your relationship you get through it in AT MOST a week or so and then only a day or two have passed IC and you can reasonably then have threads that occur pretty soon afterwards
see ash this is why you didn't blow up the sheep discord-
i've been doing dwrp(/ljrp) since 2009 and i've never played one of these games so i'm like (taking notes in my little book)
i guess that makes it make more sense as to why ships can come out of ecats games at a speed that looks wild to someone with no context
example of mini-game timings
bsod: hands on hips. ur correct. useful
So there's a lot more actual momentum of things happening in sequence
yeah, when I ran the puzzle game I gave teams an hour per round to put their answers in. It ran over slightly because I underestimated how long it would take to calculate points but we finished the game in one night
ships also just come out of ecats pretty fast bc we all know and are comfortable with each other for the most part. so someone will go "hmmmm. maybe they should kiss this seems like a kiss moment" and someone else might go "oh fuck yeah"
also the threat of dying at any moment makes ppl horny
i get way too nervous and would slow myself down with concerns about ny characterization so i cant imagine getting into such a fast game but it is interesting to learn about
the closest i've come to that kind of like. needing to be online at a certain time. was a game where the network posts had no threading, so like every reply came directly after the one before it, so if you weren't there when a post went up your character might be trying to reply to something someone said three pages ago
people complained about this LMFAO
characterization is a suggestion in teamnesia (this is only kind of a joke)
yeah many of us have just been friends for 20 years (literal)
OBJECTION i pulled in a bunch of ecats newbies in sheep
shout out to yall sticking around and sorry i was your intro into this,
so we already know what we like/dislike and how we vibe oocly
limelight and characterization is a weird one cuz we're all playing ocs rn
people are way meaner about characterization outside ecats
i imagine if you are like. all friends. you are not jerks about headcanons
...honestly it HAS been 20 years, I joined LJRP in 2004
limelight is an alternate life team game (amnesia optional) for context idk if anyone mentioned that
the beginning of my sophomore year of college that september
so currently most of us are still in the "fake life" portion
we used to be awful at crit and characterization and stuff, but we're too old to care now
there is a lot of like.. headcanon revelry, au use, and straight up boldness in ecats that i am def jealous of
sheep game was about a overworked millenial sheep accidentally kidnapped a bunch of them to farmland,
take our many horrible hands
i used to worry about whether my characterization was airtight. then i got old and tired and also i witnessed by proxy through a couple friends the continuing adventures of
https://d.va from overwatch playing corruption katamari in imeeji and discovered I Wanted To Have Whatever That Player Was Having, as an experience, more
using ash's complaining plurk to recruit more fresh meat
i could definitely never handle it but i see the appeal
were that I had the dedication -- YEAH ITS DEF THAT FEELING
"i want what theyre having"
tbf some of us can't handle it now
thats why i made heck game
yeah ecats is also definitely about not taking ourselves too seriously
what if...i was not insane about rp
the appeal is def high. the speed just makes me have fear
NOT THAT WE CANNOT TAKE THINGS SERIOUSLY. THERE ARE SERIOUS CHARACTER THINGS
ecats (for me) also needs a level of personal hyperfixation to be fun
i will not pretend the fear is unearned
i love it tho i love that yall are so willing to take chances that is a great part of engaging w fiction
the thing about ecats improv is also that it started in cfud where the point of it all was to be funny
you can trace this to cfud being a humor-- yes
NO I GET U theres a difference between "a serious character beat" and "dont bet your whole worthiness on this story"
tbh i think the very best thing about maintaining characterization is that i can genuinely say that a lot of characters people play that i'm familiar with are STILL VERY OBVIOUSLY THAT CHARACTER even when doing wild shit like uhhhhhhhhh what's something insane someone did recently
so we just forever exist in this wavelength
percy jackson jumped off a cruise ship. i guess. for science
if there is one thing i wish for it's something with an ECATS flavor that does not have quite the same pressure cooker demands but i am unsure if that is possible to achieve, as the pressure cooker vibe is the secret sauce, half the time
truly, i am sad that I missed ecats, because all i do is funny-
no i think heckin really achieves it!
no such thing as missing ecats we are forever
CFUD apps were much more about "can you read the room and make a good joke" than "have you pinned down this character flawlessly"
im having a bunch of fun there and ash comes up with fun stuff for us to do and then in the meantime we all play out TERRIBLE SOCIAL INTERACTIOMS
listen one of the first things i did in cfud was help blow up the mess hall and everyone was too polite to tell me that was bad til way later so they unfortunately got stuck with me for life
cfud apps were just standup comedy
Ash does need to make a Teamnesia PowerPoint (threat)(fear)
my partner was around since brofist and it always makes me wish crack games still existed as a regularity too
I'LL DO IT. HISTORY OF TEAMNESIA
learn the history of why allen walker hated ash ketchum
tho ig ecats its just expected to also be a bit cracky
no other rp circle would let me play among us IC
love_letters: also i literally cold msged ash last april asking to join sheepgame knowing none of these guys over here, there isn't such thing as missing ecats
LMAO i know ash would let me in, i did almost join sheep! but [radio static] happened and now im in heck game instead
i think what started mini games might have been cfuw
Sheep was my first team game and it has sparked a fire in me
pretty sure it was bc didn't sabra start after that
and kill games specifically
I drew a Red for yall on commission tho!
I'm p sure xl/lady started sabra cuz of cfuw yea
maple in limelight when. I'll be ur voucher if you need it-
I also ran the first cfuw kill game and i remember staring at my hands cuz it it spun off to a bunch of sex aus cuz sex was banned at cfud
I'll come talk to you about that when it's not literally midnight
we've always been about gaming while gaming
and i was like stares at hands
PHONY
1 months ago @Edit 1 months ago
love_letters: it's bc the setting was summer camp, all underage characters except for adults every 4-6 months
so there were anti-sex mechanics icly
THATS
WHY IT'S CALLED THAT
THAT MAKES SENSE
Did people turn into plushies if they got too frisky or was it something else
man i miss camp games too shit i was only ever in one and it didnt go anywhere but it's the thought that counts
you touch a dick, you a cute puppy now
if someone waddled out their cabin as a plushie u know what they did
Can’t believe I didn’t take advantage of this to embarrass Ryoga now that I think about it
when we moved to discord we had to make a separate screenshots channel because the comedy factor is simply too high to contain
GODDDDDD C AND SILVER LMAO
look imeeji is still the peak of my rp career
C trapped inside Iron Maiden Grimace
seto kaiba light of my life
what other game allows me to deglove kokichi's entire body cuz he was trapped in a fnaf grimace
oh right to answer the question in this plurk, i like the one character rule a lot despite happily playing two in limelight lol
I THINK IT HELPS FOR SMALLER GAMES or games that go harder on plot but, like imeeji and ll esp are good balance for two+ methinks
anyway this was not meant to display how we are all equally insane but also very funny but i'm glad
(((putting psychic Join Us beams into your minds)))
yeah my personal rp satisfaction is ++++ with two in limelight but it also kind of works because one of my teams is fast as fuck and the other is a weekend warrior team. if it was two fast teams then lol lmao
the two character rule in sheep with one team character and one floater character is prob my ideal
I’m not sure we have truly shed any light on what happens in our corner of dwrp but
i currently play 3 characters in game and 2 more on memes regularly so my opinion on number of guys per game is biased
but idk that i would approach a team scenario the same way so
i genuinely did not actually want to play 2 characters that badly in limelight but azalea is such a pain in the ass to play i needed someone who could actually be friends with people JKHSDKJ
jiggypepper: plants the nightmare of double acidia pacing in your brain yw
yeah teams really require you to consistently keep up with a group of other characters just because like. they all live together.
one character rule would be pretty good at least for early game life imo
stealthmote: if anything we've made it more confusing and honestly that's fine. new ppl can join if they aren't COWARDS
and in minigames they will live and die together also
shakes hands in [my first is impossible i needed a normal guy]
yeah i picked two unsocial assholes at first so i needed to add in someone actually nice so she could actually go places and see people and not make them hate her the moment she opened her mouth
i made 5x the ac requirement with the other two but... 15x the req with her......
yeah my antisocial character has 3x the activity of my social one because antisocial's team goes at 5x the speed
clenches fist at con prep. soon i'll be free and can app to LL...
and also because you have a character on a team you really need to be able to get along with them ooc and communicate heavily because 1. everyone knows each other here due to living space and 2. if someone from a team does a Big Negative Thing Without Warning that could reflect badly on, like, everyone else who lives with them for not stopping it potentially
oh yeah sometimes team politics is a thing
come get eaten by the disney cruiseliner
maybe don't go murder another team without telling your own team,
you can avoid players you don't get along with but you absolutely cannot avoid a player that you are on a team with. you have to be able to get along with those folks.
tbh even in nongames it can be really hard to do stuff if your only interactions are neg cr (even if it's fun as a whole to play a jackass) so i can def see like. if you can only have 1 guy in a game it would probably be important to also do some psls or meme threads that aren't That Constantly
Yea I unfortunately had to turn someone away from sheep once cuz they didn't wanna join the discord and weren't on plurk and its like nah friend
u gotta have real time communication sometimes,,
join acidia and make it even fast- (joke) (do what makes u happy) (but it'd be funny)
hahaha playing villains
IT'S A GOOD THING GETTIN DUNKED ON IS FUN FOR ME
CUZ WHEW DO PPL DESCEND ON AGGRO CHARACTERS ALKASJDFKS
i also love playing assholes LIKE VELVET but. i have a hard time being as mean as she is LMFAO
but i try bc it's fun and everyone likes a bitch to be mean back to
yeah that seems like it takes a lot of coordination too tho. in the murder game i did there were two victims at once when maya died, but the other victim barely communicated not oly with the other people in the case, but with the other people int he game
Dabi: idk what's going on but i'm here to cause problems on purpose. Half the game: we do NOT have time for THIS
i felt bad bc they ended up getting a really shoddy part in the case, but if you don't communicate we can't write a mystery for the others to solve
[he was disintegrated and had his soul eaten]
yea i'm playing an aggro character rn that managed to antagonize (almost) an entire other team and there def needs to be a level of ooc communication/chill but past that it's so fucking fun lmfao
see that's the thing is velvet is harmless so she just hurts your feelings
WEAK AGGROS ARE ALSO REAL FUN TO PLAY
which means i always have to be like I PROMISE I DO NOT SHARE HER VIEWS YOUR CHARACTER IS PRECIOUS TO ME SHE'S JUST A BITCH
nothing like watching another team have an entire toplevel about how much of a piece of shit your character is
sometimes u just want a lil mean girl
velvet and kokichi menace
yea im playing harmless + hurts feelings too it's the best
she COULD be harmful but she got nerfed on account of having no trolls to steal power from and now she's just a weak ass betty spaghetti doll that calls you names and insults your fashion
mean moth
okay i'm going to bed THIS PLURK HAS BEEN ENLIGHTENING QUESTION MARK?
everybody walking out even more confused about wtf happens in ecats games
I CERTAINLY KNOW MORE THINGS THAN PREVIOUSLY
i'm still howling at the baatrayal example
truly a "hear me out" plurk
me waking up again and back reading
I cannot believe I missed baatrayal when I dropped sheep bc I couldn't keep up with the team scheduling
- AC, I don't want to do it anymore and I like court's system of "show us you're doing something" otherwise you drop
- Long apps are a no
- long long event posts with too much detail that tells us nothing
- but also power caps I feel like in essence they're good but they should be like (you're at 20% of your power now and if you try to 100% u faint)
I think everyone else mostly covered some good points
if you try 100% you faint is a cool way around it
Yeah and like, I think most people are good about not overusing their character super powers/abilities so this allows them to do whatever they usually do without going overboard on whatever limits the game sets
Because the moment there are like. "You can use this power BUT (micromanaged details on what can't be done)" just makes me not want to use the power at all.
I'm fine with nerfs like "teleporting only happens within the game setting" as a nerf too. you can do shit but you can't leave