This is just a ramble plurk
I don't even play a lot of horror games
But the ones I have played
Rely a lot on like darkness and ammo scarcity and sound design to make it scary
And the thought I'm having is like
they're still third person action games
Horror games generally have a second genre - some are action, some are puzzles...
And I think that after going through a few it would start to feel stale
Here's my thesis statement for this plurk
If you want to make a horror game truly terrifying, you don't just need horror aesthetics
You can't just be really creative in how fucked up your monsters are
You need horror mechanics
Resident Evil does also enforce resource scarcity via inventory space restrictions
But there definitely comes a point at about the 2/3rds mark where the game becomes a shooting gallery
which leads me to my horror game pitch
sits here, vibrating, knowing So Much about horror games, but that's not what this plurk is about exactly alkdjfsda
that's like a city flying through space
and HORRIBLE SPACE BUGS have gotten loose and are killing everyone
like you can deal with them
The problem is that you are not the last survivor
The ship is still populated
But a combination of alien space pheremones and fucked up ship culture
has made it so that people refuse to acknowledge that there's a problem
You can actually get in trouble if you're caught fighting
slight shades of late Majora's Mask
Everyone's just frantically trying to pretend everything is normal
where the situation is getting visibly more dire and people are getting agitated but not about the situation
so they just get angry about other unrelated things
So the challenge of the game is not "how do I stop this bug from killing me"
it's "How do I navigate my ship's labrynthine bureaucracy to make people acknowledge there's bugs killing eveyrone"
You have lots of conversations with people while there's a bug in the background
slowly inching towards them
But the guy won't help you if you're RUDE
So you gotta go through the whole routing with him as fast as you can before he starts to get eaten
As you progress through the game the bugs start eating the hull so entire segments of the ship get exposed to vacuum
But there Is No War In Ba Sing Se
I think I would find this experience to be
WAY more stressful and unnerving
than creeping through dark corridors with a flashlight and 8 bullets
Waiting for a zombie to jump out at me
ANYWAY I'm certainly not saying "ALL HORROR GAMES ARE REPETITIVE SCHLOCK"
That's definitely not true
And, as I said, I'm not TOO into the genre
This was just a brain blast I had based on my limited exposure
i think you should play Mother
if you're looking of Anxiety The Game
i watched my favorite horror lper play that and he got So Stressed Out. great game that did what it meant to! he never wanted to play it again :v
but yeah i have so much horror knowledge, so i was like "wait, i remember something that fucks with people's multitasking stress like this is describing"
the trailer has a gun but it is less involved than you'd think iirc
I'd watch someone else play it because I would be too scared of this one
To be clear I am a huge horror weenie
I would not be able to finish the game I just described
this only makes me want to make you play Mother (the horror game) even more tbh :v
anyway
1. cjugames is a good calm but still funny horror lper, if you ever want to dip your toes into that, no jumpscare screaming from this brit
2. i have so much horror game knowledge, if you ever want to dip your toes into something more directly, i am always here
I did not know this about you
but if I'm in the mood I'll check cj out
oh you must have missed last year when I posted a giant google spreadsheet of all the different horror games you could get on steam for different prices alkdsjfalsf
but yes it's a special interest of mine, although I've not kept up to date too much for this year. I need to get back on it tbh, i know we've got some good ones