Also, what are the top three favorite characters you’ve ever played?
10. How does your character handle rejection? ACTUALLY not bad at all! Kinda of just shrugs it off like yeah most people deny him. And he's only into it if someone else is. So if they aren't? No harm, no foul. He'll move on like he never asked in the first place
12. What does your character carry on them at all times? Ok so the obvious is his sunglasses, but he's always got a matchbox from the Nest on him. That and at least $500 in cash rolled up and shoved somewhere on him (probably in his shirt in Heckin' because he's a piece of shit)
OR in a money clip but that's only when he remembers and he can't be assed to do that on a regular basis
And because he can can money clip is probably shaped like a rattlesnake head
Like so
20. What would make your character cry? Oh THIS IS A GREAT QUESTION...
Greed doesn't cry not usually. I think the only time he's ever done close is during his Mental Breakdown in the Sewer moment. IT WOULD HAVE TO BE something drastic and even then, I think it would be hard for him to actually cry. Anguished yelling? Sure. Crying? NOT SO SURE
BACK IN THE DAY I've played a few that were fun as shit. Thinking right off the bat of others other than Greed: Wesker from Resident Evil and Smoker from One Piece
If you had to design a dwrp game premise that is the exact opposite of stuff you enjoy in a game, what would that look like
(not counting stuff like AC, character requirements, etc - just the premise)
stocke oh fuck that's A DIFFICULT ONE
Part me of says a setting in space only because I AM BAD AT IT and it's not my usual but IT IS AN EXCELLENT SETTING I'm just seriously not smart enough for that shit usually
Space how the fuck does it work
But in reality? I don't know if this counts because it does kind of lean into things I would possibly do but
Some sort of game where the characters only get the memories of who they are as the game continues. The trouble? Each month they're spat through a different sort of AU setting
And in those AUs are hints of who they were, etc. I think leaving some abilities is fine and gaining/losing some depending on the AUs they go through would be sick as shit
BUT it's a tricky one and character backgrounds mean a lot I WOULD HAVE TO THINK more on this jam but that's what I came up with off the top of my head
Both of these I'd enjoy they are just usually not my go-to IF THAT MAKES ANY SENSE
If I had to pick something I wouldn't enjoy, probably a game that's just up like the hunger games or something. I don't think that's something I'd enjoy as an overall game premise. An event? Sure! An entire game? I think (for me at least) it would get pretty stale
SKIDS back in here: basically any kind of game I could run (and I wouldn't, I know me, I know it would crash and burn) I would need to be able to just WING some shit with a premise AND THAT IS WHY if it ever came to it, it would be hard to do something that's opposite my usual
because I'd be like: ... I do not know how things are supposed to actually go here and if I completely make something up, I WOULD EXPECT SOMEONE TO BE LIKE hey uh bud that's not how shit goes