Having a lot of fun playtesting a boardgame idea. But it also reminds me of all the half-finished game ideas currently lurking in my various project folders
Anyway, I think I have the main concept down, so really it's just fine-tuning the mechanics and difficulty level to have the appropriate push-pull that I want
For those that are curious, it's like...have you ever played Shadows over Camelot? Remember the Grail Quest portion, where you had to lay down Grail Cards faster than the game could counter them with Despair cards? Or heck, like Pandemic where you had to clear Pandemic tokens faster than the game could place them?