Dave says
16 years ago
Designing Natural Interfaces
latest #22
Dave
16 years ago
: Adventures in Touchscreen, Multi-touch, and Multi-user Experiences - Nathan Moody and Darren David of Stimulant.
Dave
16 years ago
Going to take the past couple concepts to arm us with the knowledge of how to use them . . .
Dave
16 years ago
(past two talks)
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Dave
16 years ago
They believe the NUI is parallel to the GUI, not a linear progression of it, as Dennis believed.
Dave
16 years ago
Simple is hard. Easy is harder. Invisible is hardest."
Dave
16 years ago
process: start on paper, move to wireframes, storyboarding, etc.
Dave
16 years ago
Deliverables: Previz
Dave
16 years ago
Prototyping
Dave
16 years ago
User expectations: Recognizing Interactivity, Attracting Interest from people afar, Granting Permission to interact with it.
Dave
16 years ago
User Input Challenge
Dave
16 years ago
What scenarios best support collaborative social computing? How to move beyond the gaming model of competitiveness?
Dave
16 years ago
How to handle input, identification, and authentication without a keyboard or a mouse?
Dave
16 years ago
Session Management?
Dave
16 years ago
Accessibility?
Dave
16 years ago
Be natural: Design for the lowest common expectation.
Dave
16 years ago
Be social: design for the interactions outside the UI.
Dave
16 years ago
Be Aware: Design for responsiveness and forgiveness.
Dave
16 years ago
Today, Natural =/ Intuitive: Balance invisible UI with discoverability.
Dave
16 years ago
Bastardize everything: Hybridize processes and deliverables to make sense for the medium.
Dave
16 years ago
Cross-Pollinate: Embrace techniques from other industries: architecture, industrial design, broadcast design, game design...
Dave
16 years ago
Test like an obsessed weasel
Dave
16 years ago
-end
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