Dave says
16 years ago
The Challenge of Emotional Innovation with Dennis Wixon
latest #74
Dave
16 years ago
(This guy headed up the team that worked on Halo 3)
Dave
16 years ago
Feelings - The perception of Self (book)
Dave
16 years ago
Talking about his time at digital.
立即下載
Dave
16 years ago
discussing many of the designs of technology he was a part of (including the modern keyboard)
Dave
16 years ago
digital failed because the world changed and digital did not change with them.
Dave
16 years ago
Importance of a vision - and a vision of the future.
Dave
16 years ago
that vision can form a strategy for your design/product/business.
Dave
16 years ago
so how do you see into the future?
Dave
16 years ago
socio-cultural trend analysis
Dave
16 years ago
If you look at where you are now and where you're going - you can predict the past from the frame of reference you have now.
Dave
16 years ago
first computer interfaces were (CLI) command line interfaces
Dave
16 years ago
GUI came next - NUI next (natural user interface - surfaces/touch/etc.)
Dave
16 years ago
Principles and data drive successful design
Dave
16 years ago
total of 8 principles
Dave
16 years ago
CLI - GUI -> NUI
Dave
16 years ago
CLI - primarily text
Dave
16 years ago
GUI - primarily graphics
Dave
16 years ago
NUI - primarily objects
Dave
16 years ago
CLI - built around recall (recalling commands to use the system)
Dave
16 years ago
GUI - built from recognition: you can recognize the items in a menu to use them
Dave
16 years ago
NUI: interface built on intuition - if you expect it to work - it will work.
Dave
16 years ago
CLI: directed interface
Dave
16 years ago
GUI: exploratory system (pull down menus to see what they do)
Dave
16 years ago
(people who did better in usability testing scanned all the menus)
Dave
16 years ago
NUI: contextual - it understands and will understand and responds in a natural way
Dave
16 years ago
CLI: high # of commands w/ low interaction
Dave
16 years ago
GUI: double medium
Dave
16 years ago
NUI: Fast and few commands. based upon the natural properties of the object itself
Dave
16 years ago
CLI: Abstract & Disconnected terms
Dave
16 years ago
GUI: Indirect, interact with the computer through keys, mouse, etc.
Dave
16 years ago
NUI: Unmediated - a touch system, interact with in a natural way
Dave
16 years ago
CLI: Static - they sit, they wait.
Dave
16 years ago
GUI: Responsive. Push a mouse button, get a menu.
Dave
16 years ago
NUI: Evocative - the system itself should evoke the behavior. Rooted more in ecological psycology rather than cognitive psychology
Dave
16 years ago
Principles of performance aesthetics:
Dave
16 years ago
the joy of doing, play is not opposite of work, pleasure comes from interaction and not from accomplishment
Dave
16 years ago
Principle of direct manipulation:
Dave
16 years ago
wsiwyg = old: what you see is what you get = new
Dave
16 years ago
Principle of Scaffolding:
Dave
16 years ago
natural evolution in what you expect (put a phone down - data. put a 2nd phone down - comparison between the two)
Dave
16 years ago
Principle of Contextual environments:
Dave
16 years ago
Environment itself suggests what the next action is
Dave
16 years ago
Principle of the Super Real:
Dave
16 years ago
Realistic to touch a photo and move it - but touch a photo in one corner and another and expand it - it's super real
Dave
16 years ago
this is a bit of magic - but logical magic - you expect it.
Dave
16 years ago
Super Principles that drive behind the other principles.
Dave
16 years ago
They are the pillars of natural user interface design
Dave
16 years ago
Social, Seamless, Spatial
Dave
16 years ago
Social: the surface facilitates interaction (ex. flat surface of the MS surface table)
Dave
16 years ago
brings other people into the surface - brings people together rather than isolate
Dave
16 years ago
Seamless: there is a seamlessness between the computer and the interaction with the person themselves.
Dave
16 years ago
Spatial:
Dave
16 years ago
Windows: 2D world
Dave
16 years ago
ICONS: representation of something else. NUI world = portions of something to represent it "get your *ass* over here" (lol)
Dave
16 years ago
MENUS: clicking NUI: objects to interact with
Dave
16 years ago
WHY BOTHER creating a new interface?
Dave
16 years ago
Intuitive interface creates expertise
Dave
16 years ago
Powerful brand building
Dave
16 years ago
Emotional Connection
Dave
16 years ago
Referencing Harry Potter, Spider Man 3, Halo 3.
Dave
16 years ago
149M, 155M, 170M (first day of sales) (respectively)
Dave
16 years ago
text, text/story + graphics timing point of view, text/story/graphics/timing/pointofview/ behavior (respectively)
Dave
16 years ago
CLI: text
Dave
16 years ago
GUI: graphics
Dave
16 years ago
NUI: behavior
Dave
16 years ago
(get the connection??)
Dave
16 years ago
childs drawings actually tend to represent the history of art. crude -> realistic -> abstract (very interesting!!)
Dave
16 years ago
Formism, Mechanism, Contextualism, Organicism
Dave
16 years ago
(study those terms)
Dave
16 years ago
organicsim: use the metaphor of an organic system to explain phenomenon
Dave
16 years ago
Predicting the next system? XUI - Organic System.
Dave
16 years ago
Based on synthesis - the combining of things.
Dave
16 years ago
instead of contextual, it'll be anticipatory in a meaningful way - constant interaction, extensive instead of unmediated,
Dave
16 years ago
...finally instead of calling for a behavior it will be a fluid interaction between the user and the system.
back to top