Dave says
16 years ago
Michael B. Johnson, Moving Pictures Group Lead, from Pixar has taken the stage.
latest #104
Dave says
16 years ago
Yikes! looks like I can't take pictures of this - No recording of any kind - highly sensitive info!
Dave
16 years ago
Toy Story, Bug's Life, Monster's Inc., Nemo, etc. - That is Pixar!
Dave
16 years ago
Pixar Philosophy - All about the people: Casting Casting Casting!
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Dave
16 years ago
Art as a team sport.
Dave
16 years ago
Strong peer relationship between the creative & technical people.
Dave
16 years ago
Director Driven Studio vs. Hollywood's "Producer driven" model. Pixar has "the Brain Trust" a culture of constructive criticism.
Dave
16 years ago
Average time to make a movie = 4 years.
Dave
16 years ago
Story, Art, Editorial tend to last the entire 4 years. By year 3 the primary work starts and goes into year 4. (These are averages)
Dave
16 years ago
Making a movie in 3 easy steps:
Dave
16 years ago
1. Design a rich, believable world.
Dave
16 years ago
2. Create engaging characters that logically exist in that world.
Dave
16 years ago
3. Tell a compelling story about those characters in that world.
Dave
16 years ago
(1. research, research, research; 2. Character; 3. Story.)
Dave
16 years ago
"When you encounter a problem, refer to the previous step, and repeat until done."
Dave
16 years ago
Michael: "We had an entymologist complain once that the ants in Antz only had 4 appendages instead of 6. The long of it was
Dave
16 years ago
...they were creepy and the extra appendages didn't offer much in added storytelling. The short of it was - 'Ants don't talk...'"
Dave
16 years ago
If it doesn't work in story boarding - it won't work anywhere!
Dave
16 years ago
Joe Ranft, Head of Story, Pixar - "Remember, storyboarding is actually stor-re-boarding."
Dave
16 years ago
"What is a great story artist?"
Dave
16 years ago
-Draws fast
Dave
16 years ago
-Draws "well"
Dave
16 years ago
+good poses, +good composition, +good pacing.
Dave
16 years ago
-Always has another idea
Dave
16 years ago
51% is "plays well with others"
Dave
16 years ago
"The Editorial Department"
Dave
16 years ago
Where the film is actually edited.
Dave
16 years ago
(where it's physically cut)
Dave
16 years ago
Organized like live action.
Dave
16 years ago
A "carful what you wish for" department.
Dave
16 years ago
The spine of our film-making pipeline.
Dave
16 years ago
We make the movie twice, and they're there both times (storyboarding & 3D version)
Dave
16 years ago
"Voice Talent"
Dave
16 years ago
Yes we do record before we animate.
Dave
16 years ago
Scratch vocal - the "Pixar Players"
Dave
16 years ago
"Voice Casting"
Dave
16 years ago
Use existing movie dialogue to do tests
Dave
16 years ago
Bizzaro Buzz Lightyear?
Dave
16 years ago
"Story Reels"
Dave
16 years ago
The first version of the movie - temp dialogues, temp effects, etc. Very rough.
Dave
16 years ago
If you can't get it working here, it will never work.
Dave
16 years ago
Understanding that this part of the process *will* take years. They spend most of their time on this part of the process
Dave
16 years ago
"I want to fail as quickly as possible."
Dave
16 years ago
-Andrew Stanton, writer, Toy Story, A Bug's Life, Toy Story 2, Monsters Inc., writer/director, Finding Nemo, Wall-E
Dave
16 years ago
The movies that stink are the ones where you say "yeah but we don't have any time."
Dave
16 years ago
Iterate and Criticize
Dave
16 years ago
"I don't know what to do!" -"Well do something so we can change it!" -Gower Champion film and theater director
joshfallon
16 years ago
love that quote about failing
Dave
16 years ago
Showing storyboards of the Incredibles with some versions that weren't in the movie - explaining why they didn't use them.
Dave says
16 years ago
This is some really good stuff!!! SO wish I could be filming this!
Dave
16 years ago
Showing a scene where the incredibles were flying to the island and were shot down by those missles - in one version the pilot dies.
Dave
16 years ago
Explaining the problems with that scene and how they changed it and why.
Dave
16 years ago
The solution: Removed the pilot entirely - the Mom was flying the plane - no pilot dies, reinforces the mom as a super hero being a pilot.
Dave
16 years ago
Developer Lessons from Making Movies
Dave
16 years ago
Off the shelf tools such as wacom tablets.
Dave
16 years ago
Off the shelf software like maya
Dave
16 years ago
also custom software
Dave
16 years ago
Tools are about power - in the marketplace and in-house.
Dave
16 years ago
In the marketplace - consolidation: some tools move power/responsibility from many groups to one.
Dave
16 years ago
In-House - Redistribution: Most tools shift some portion of power from one group to another.
Dave
16 years ago
Review Sketch: "No, not that. That! urg...Why can't I just drwa on it?" "Take those two turtles out. Why is this so hard?"
Dave
16 years ago
Being able to draw is key in our business.
Dave
16 years ago
Anything you could see on the projector you could draw on top of with Review Sketch
Dave
16 years ago
Created a website that all these slides get aggregated on to.
Dave says
16 years ago
Some great proprietary software here!!! Damn I wish we had some of this stuff!
Dave
16 years ago
Pitch Docter:
Dave
16 years ago
"Why are you making me look bad to the director?" "I'm a filmmaker, not a performance artist!" "Not my fault. It's not in the boards."
Dave
16 years ago
Story + Editorial: Old Skool
Dave
16 years ago
Story artist as performance artist
Dave
16 years ago
rtist gets notes
Dave
16 years ago
raws some more
Dave
16 years ago
elivers stack of paper boards to editorial
Dave
16 years ago
1. it goes well... now editorial can start working
Dave
16 years ago
2. it goes badly.. finger pointing ensues: "Not in the boards!"
Dave
16 years ago
everyone was making eachother look bad to the director.
Dave
16 years ago
"If people are getting angry at eachother, there's probably some sort of impedance in there that needs to be addressed."
Dave
16 years ago
Showing off this software: Story Artist
Dave
16 years ago
correction: Pitch Doctor
Dave says
16 years ago
LOL telling a great story of internal usage - wish I could tell it as funny as he is.
Dave
16 years ago
Why did Pitch Doctor Work?
Dave
16 years ago
Redistributiojn of power that works (win/win)
Dave
16 years ago
Take a job that editorial doesn't like
Dave
16 years ago
assembly
Dave
16 years ago
Gave it to story, they want to time out their work
Dave
16 years ago
want to feel like filmmakers, not performance artists.
Dave
16 years ago
Over 150,000 drawings in Wall-E
Dave
16 years ago
What is a great developer?
Dave
16 years ago
Codes fast
Dave
16 years ago
Codes well
Dave
16 years ago
Always has another idea
Dave
16 years ago
51% is "plays well with others" - team members, customers.
Dave
16 years ago
Just like a great story artist...
Dave
16 years ago
Artists Adopting Technology
Dave
16 years ago
"I hate scanning."
Dave
16 years ago
"I'd love to do a comic book"
Dave
16 years ago
Drawing storyboards: analog on paper, digitally on a pressure sensitive display
Dave
16 years ago
How to teach photoshop to story artists?
Dave
16 years ago
most want to make their own comics and fine art catalogs
Dave
16 years ago
sell them back old Cintiqs cheap
Dave
16 years ago
Get them to teach eachother - hmm....
Dave
16 years ago
Want a movie - you need an inciting incident
Dave
16 years ago
took a great funny photo of an employee - and within hours the funny photo was photoshopped into all sorts of funny situations
Dave
16 years ago
"I think more Photoshop was learned in the last 3 hours than those 3 months of training we did with them." -Josh Moyer
Dave
16 years ago
"Know your users" "Have your users know you."
Dave says
16 years ago
wow that was a great talk! Very funny and insightful!
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